Fighter
Aatrox
the Darkin Blade
Recommended Build
Patch 16.11 · Diamond+ Solo Queue · Updated 6/9/2026
45.8% wr in Top
Build path
- Boots any step
Plated Steelcaps1200 gold25 Armor45 Move SpeedPlating
Reduces incoming damage from Attacks by 10%.Plated Steelcaps69% pick · 45.7% wr - Item 1 3 options
Doran's Shield450 gold110 HealthEnduring Focus
Restore4 Health every 5 seconds.
After taking damage from a champion, restoreHealth over 8 seconds.Helping Hand
Attacks deal5 bonus physical damage to minions.Doran's Shield50% pick · 46.5% wr
Doran's Blade450 gold10 Attack Damage80 Health2.5% Omnivampor Doran's Blade38% pick · 46.1% wr
Doran's Helm450 gold140 Health10 Armor10 Magic ResistHelping Hand
Attacks deal5 bonus physical damage to minions.or Doran's Helm12% pick · 41.9% wr
- Item 2 3 options
Sundered Sky3100 gold45 Attack Damage400 Health10 Ability HasteLightshield Strike
Your first Attack against a championCritically Strikes andrestores Health .Sundered Sky31% pick · 40.5% wr
Spear of Shojin3100 gold45 Attack Damage450 HealthDragonforce
Gain 25 Basic Ability Haste.Focused Will
Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).or Spear of Shojin20% pick · 53.5% wr
Eclipse2900 gold60 Attack Damage15 Ability HasteEver Rising Moon
Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you aShield for 2 seconds.or Eclipse16% pick · 34.5% wr
- Item 3 3 options
Sundered Sky3100 gold45 Attack Damage400 Health10 Ability HasteLightshield Strike
Your first Attack against a championCritically Strikes andrestores Health .Sundered Sky35% pick · 44.1% wr
Spear of Shojin3100 gold45 Attack Damage450 HealthDragonforce
Gain 25 Basic Ability Haste.Focused Will
Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).or Spear of Shojin14% pick · 42.9% wr
Sterak's Gage3200 gold400 Health20% TenacityThe Claws that Catch
Gainbonus Attack Damage .Lifeline
Taking damage that would reduce your Health below 30% grants adecaying Shield for 4.5 seconds.or Sterak's Gage11% pick · 64.5% wr
- Item 4 3 options
Death's Dance3300 gold60 Attack Damage50 Armor15 Ability HasteIgnore Pain
A percentage of damage taken is dealt to you over 3 seconds instead.Defy
When a champion that you damaged within 3 seconds dies, cleanseIgnore Pain's remaining damage and restoreHealth over 2 seconds.Death's Dance38% pick · 57.9% wr
Serylda's Grudge3000 gold45 Attack Damage35% Armor Penetration15 Ability HasteBitter Cold
Damaging AbilitiesSlow enemies below 50% Health by 30% for 1 second.or Serylda's Grudge15% pick · 59.1% wr
Sundered Sky3100 gold45 Attack Damage400 Health10 Ability HasteLightshield Strike
Your first Attack against a championCritically Strikes andrestores Health .or Sundered Sky10% pick · 46.7% wr
Most-built legendary at each step (purchase order).
Summoner spells
Teleports you a short distance toward your cursor.
After a brief channel, become untargetable and travel to an allied unit. Upgrades into Unleashed Teleport, which significantly increases travel speed.
Skill order
— what to level whenAatrox slams his greatsword down, dealing physical damage. He can swing three times, each with a different area of effect.
Aatrox smashes the ground, dealing damage to the first enemy hit. Champions and large monsters have to leave the impact area quickly or they will be dragged to the center and take the damage again.
Passively, Aatrox heals when damaging enemy champions. On activation, he dashes in a direction.
Aatrox unleashes his demonic form, fearing nearby enemy minions and gaining attack damage, increased healing, and Move Speed. If he gets a takedown, this effect is extended.
Runes
Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions.
Attacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal
Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Killing a target heals you.
Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Deal more damage to low health enemy champions.
Deal more damage to high health enemy champions.
Deal more damage to champions while you are low on health.
Your third attack against turrets deals bonus damage.
Whenever you gain a shield, your next basic attack against a champion deals bonus
After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
After taking damage from an enemy champion heal back some missing health over time.
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage.
Duration: 1.5s
Cooldown: 55s
Gain permanent max health when minions or monsters die near you.
Gain 5% Heal and Shield Power.
Heals and shields you cast or receive are 10% stronger on targets below 40% health.
Gain Armor and Magic Resist when receiving crowd control.
Stat shards
+9 Adaptive Force (AD or AP — whichever helps more).
+10% Attack Speed.
+8 Ability Haste.
+9 Adaptive Force (AD or AP — whichever helps more).
+2% Move Speed.
+10–180 Bonus Health (based on level).
+65 flat Health.
+10% Tenacity and Slow Resist.
+10–180 Bonus Health (based on level).