Marksman · Assassin
Akshan
the Rogue Sentinel
Recommended Build
Patch 16.11 · Diamond+ Solo Queue · Updated 6/9/2026
46.4% wr in Mid
Build path
- Boots any step
Gluttonous Greaves1000 gold45 Move Speed4% OmnivampSlay
Gain 0.6% Omnivamp on Champion takedown, stacking up to 10 times.Gluttonous Greaves66% pick · 47.9% wr - Item 1 2 options
Doran's Bow400 gold8 Attack Damage15% Attack Speed1.5% OmnivampDoran's Bow69% pick · 50.8% wr
Doran's Blade450 gold10 Attack Damage80 Health2.5% Omnivampor Doran's Blade28% pick · 39.6% wr
- Item 2 2 options
The Collector3000 gold50 Attack Damage10 Lethality25% Critical Strike ChanceDeath
Your damage executes champions that are below 5% Health.Taxes
Champion kills grant25 bonus gold .The Collector58% pick · 49.5% wr
Hubris2800 gold55 Attack Damage18 Lethality10 Ability HasteEminence
When a champion that you damaged within 3 seconds dies, gain12 Attack Damage plus 3 per champion killed for 90 seconds.or Hubris11% pick · 48.6% wr
- Item 3 2 options
Infinity Edge3500 gold75 Attack Damage25% Critical Strike Chance30% Critical Strike DamageInfinity Edge52% pick · 49.7% wr
Hexoptics C442800 gold55 Attack Damage25% Critical Strike ChanceMagnification
Deal up to 10% increased damage with Attacks, based on how far away the enemy is (max damage at 500 range).Arcane Aim
When a champion that you damaged within 3 seconds dies, gain 100 additional attack range for 8 seconds.or Hexoptics C4413% pick · 57.9% wr
- Item 4 3 options
Lord Dominik's Regards3300 gold35 Attack Damage35% Armor Penetration25% Critical Strike ChanceGiant Slayer
Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.Lord Dominik's Regards54% pick · 57.8% wr
Infinity Edge3500 gold75 Attack Damage25% Critical Strike Chance30% Critical Strike Damageor Infinity Edge25% pick · 46.0% wr
Mortal Reminder3000 gold35 Attack Damage30% Armor Penetration25% Critical Strike ChanceGrievous Wounds
Dealing physical damage applies40% Wounds to enemy champions for 3 seconds.or Mortal Reminder12% pick · 45.8% wr
Most-built legendary at each step (purchase order).
Summoner spells
Teleports you a short distance toward your cursor.
Deals true damage over time to target enemy champion and reduces healing effects on them for the duration.
Skill order
— what to level whenAkshan throws a boomerang that deals damage going out and coming back, extending its range each time it hits an enemy.
Akshan passively marks enemy champions as Scoundrels when they kill his ally champions. If Akshan kills a Scoundrel, he resurrects the allies they killed, gains bonus gold, and clears all marks.
When activated, Akshan enters camouflage and gains Move Speed and Mana Regen while moving towards Scoundrels. Akshan loses the camouflage quickly while he is not in brush or near terrain.
Akshan fires a grappling hook into terrain then swings around it, repeatedly firing at the nearest enemy while swinging. He can jump off early or gets knocked off when colliding with champions or terrain.
Akshan locks onto an enemy champion and starts storing bullets. When released, he fires all stored bullets, dealing damage based on missing health to the first champion, minion, or structure hit.
Runes
Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions.
Attacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal
Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Killing a target heals you.
Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Deal more damage to low health enemy champions.
Deal more damage to high health enemy champions.
Deal more damage to champions while you are low on health.
Your third attack against turrets deals bonus damage.
Whenever you gain a shield, your next basic attack against a champion deals bonus
After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
After taking damage from an enemy champion heal back some missing health over time.
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage.
Duration: 1.5s
Cooldown: 55s
Gain permanent max health when minions or monsters die near you.
Gain 5% Heal and Shield Power.
Heals and shields you cast or receive are 10% stronger on targets below 40% health.
Gain Armor and Magic Resist when receiving crowd control.
Stat shards
+9 Adaptive Force (AD or AP — whichever helps more).
+10% Attack Speed.
+8 Ability Haste.
+9 Adaptive Force (AD or AP — whichever helps more).
+2% Move Speed.
+10–180 Bonus Health (based on level).
+65 flat Health.
+10% Tenacity and Slow Resist.
+10–180 Bonus Health (based on level).