Fighter · Assassin
Ambessa
Matriarch of War
Recommended Build
Patch 16.11 · Diamond+ Solo Queue · Updated 6/9/2026
51.5% wr in Top
Build path
- Boots any step
Plated Steelcaps1200 gold25 Armor45 Move SpeedPlating
Reduces incoming damage from Attacks by 10%.Plated Steelcaps55% pick · 53.4% wr - Item 1 3 options
Doran's Shield450 gold110 HealthEnduring Focus
Restore4 Health every 5 seconds.
After taking damage from a champion, restoreHealth over 8 seconds.Helping Hand
Attacks deal5 bonus physical damage to minions.Doran's Shield47% pick · 50.2% wr
Doran's Blade450 gold10 Attack Damage80 Health2.5% Omnivampor Doran's Blade40% pick · 55.0% wr
Doran's Helm450 gold140 Health10 Armor10 Magic ResistHelping Hand
Attacks deal5 bonus physical damage to minions.or Doran's Helm13% pick · 45.7% wr
- Item 2 2 options
Eclipse2900 gold60 Attack Damage15 Ability HasteEver Rising Moon
Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you aShield for 2 seconds.Eclipse65% pick · 51.9% wr
Voltaic Cyclosword3000 gold55 Attack Damage10 Lethality10 Ability HasteGalvanize
Damaging an Enemy Champions with an ability triggersEnergized if it is ready.Firmament
YourEnergized Attack deals% target's Current Health as bonus physical damage and grants youbonus Lethality for 4 seconds.or Voltaic Cyclosword18% pick · 52.1% wr
- Item 3 2 options
Spear of Shojin3100 gold45 Attack Damage450 HealthDragonforce
Gain 25 Basic Ability Haste.Focused Will
Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).Spear of Shojin34% pick · 51.7% wr
Voltaic Cyclosword3000 gold55 Attack Damage10 Lethality10 Ability HasteGalvanize
Damaging an Enemy Champions with an ability triggersEnergized if it is ready.Firmament
YourEnergized Attack deals% target's Current Health as bonus physical damage and grants youbonus Lethality for 4 seconds.or Voltaic Cyclosword15% pick · 55.2% wr
- Item 4 2 options
Death's Dance3300 gold60 Attack Damage50 Armor15 Ability HasteIgnore Pain
A percentage of damage taken is dealt to you over 3 seconds instead.Defy
When a champion that you damaged within 3 seconds dies, cleanseIgnore Pain's remaining damage and restoreHealth over 2 seconds.Death's Dance48% pick · 61.1% wr
Endless Hunger3100 gold65 Attack Damage5% Omnivamp20% TenacityFamine
Gain Ability Haste based on your Bonus AD.Feast
When a champion that you damaged recently dies, gain Omnivamp for a moderate duration.or Endless Hunger14% pick · 58.3% wr
Most-built legendary at each step (purchase order).
Summoner spells
Teleports you a short distance toward your cursor.
After a brief channel, become untargetable and travel to an allied unit. Upgrades into Unleashed Teleport, which significantly increases travel speed.
Skill order
— what to level whenAmbessa sweeps her twin drakehounds in a semicircle in front of her, dealing bonus damage to enemies hit by the blades. Striking an enemy will transform the next cast of this ability for a short period of time, causing her to slam her twin drakehounds down in a line in front of her, dealing bonus damage to the first enemy hit.
Ambessa gains a shield, briefly braces herself, and then slams the ground to damage nearby enemies. If she blocked any non-minion damage while bracing herself, this ability will deal increased damage.
Ambessa whips her twin drakehounds around herself, damaging and slowing nearby enemies. Initiating Drakehound's Step from this ability causes her to strike a second time at the end of its dash.
Ambessa blinks to the farthest enemy champion in a line of her choosing and suppresses them upon her arrival. She then slams the enemy into the ground where they take damage and are stunned.
Runes
Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health.
After
Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield.
Your third attack against turrets deals bonus damage.
Whenever you gain a shield, your next basic attack against a champion deals bonus
After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
After taking damage from an enemy champion heal back some missing health over time.
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage.
Duration: 1.5s
Cooldown: 55s
Gain permanent max health when minions or monsters die near you.
Gain 5% Heal and Shield Power.
Heals and shields you cast or receive are 10% stronger on targets below 40% health.
Gain Armor and Magic Resist when receiving crowd control.
While Flash is on cooldown it is replaced by Hexflash.
Hexflash: Channel, then blink to a new location.
You get free boots at 12 min but you cannot buy boots before then. Each
Get some gold back when you purchase Legendary Items.
Upon reaching level 3, gain an Elixir of Avarice.
Upon reaching level 6, gain an Elixir of Force.
Upon reaching level 9, gain an Elixir of Skill.
Potions grant some restoration immediately.
Gain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max health and restores health.
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Bonus
For each different stat gained from items, gain one Jack stack. Each stack grants you
Gain bonus
Stat shards
+9 Adaptive Force (AD or AP — whichever helps more).
+10% Attack Speed.
+8 Ability Haste.
+9 Adaptive Force (AD or AP — whichever helps more).
+2% Move Speed.
+10–180 Bonus Health (based on level).
+65 flat Health.
+10% Tenacity and Slow Resist.
+10–180 Bonus Health (based on level).