Tank · Support
Amumu
the Sad Mummy
Recommended Build
Patch 16.11 · Diamond+ Solo Queue · Updated 6/9/2026
48.7% wr in Support
Build path
- Boots any step
Plated Steelcaps1200 gold25 Armor45 Move SpeedPlating
Reduces incoming damage from Attacks by 10%.Plated Steelcaps41% pick · 56.3% wr - Item 1 2 options
Zeke's Convergence2200 gold300 Health25 Armor25 Magic Resist10 Ability HasteFrostfire Tempest
Casting your Ultimate summons a storm around you for 5 seconds. The storm deals30 magic damage per second to enemy champions andSlows them by 30%.Zeke's Convergence62% pick · 54.2% wr
Imperial Mandate2400 gold65 Ability Power15 Ability Haste150% Base Mana RegenControl
Gain 15 Ability Haste for your abilities withImmobilizing effects.Command
OnImmobilizing an enemy champion, mark them as 6%Vulnerable for 4 seconds.or Imperial Mandate15% pick · 33.3% wr
- Item 2 3 options
Zeke's Convergence2200 gold300 Health25 Armor25 Magic Resist10 Ability HasteFrostfire Tempest
Casting your Ultimate summons a storm around you for 5 seconds. The storm deals30 magic damage per second to enemy champions andSlows them by 30%.Zeke's Convergence18% pick · 33.3% wr
Locket of the Iron Solari2200 gold200 Health30 Armor30 Magic Resist10 Ability HasteDevotion
Grant nearby allies a290 - 360 Shield that decays over 2.5 seconds.or Locket of the Iron Solari18% pick · 50.0% wr
Abyssal Mask2650 gold350 Health45 Magic Resist15 Ability HasteUnmake
Nearby enemy champions take 12% moremagic damage .or Abyssal Mask18% pick · 16.7% wr
- Item 3 3 options
Abyssal Mask2650 gold350 Health45 Magic Resist15 Ability HasteUnmake
Nearby enemy champions take 12% moremagic damage .Abyssal Mask27% pick · 50.0% wr
Zeke's Convergence2200 gold300 Health25 Armor25 Magic Resist10 Ability HasteFrostfire Tempest
Casting your Ultimate summons a storm around you for 5 seconds. The storm deals30 magic damage per second to enemy champions andSlows them by 30%.or Zeke's Convergence13% pick · 50.0% wr
Knight's Vow2300 gold200 Health40 Armor10 Ability Haste100% Base Health RegenSacrifice
While near yourWorthy ally, take 14% of the damage they receive andheal for 12% of the damage they deal to champions.Pledge (0s)
Designate an ally asWorthy .or Knight's Vow13% pick · 50.0% wr
- Item 4 3 options
Doran's Helm450 gold140 Health10 Armor10 Magic ResistHelping Hand
Attacks deal5 bonus physical damage to minions.Doran's Helm25% pick · 0.0% wr
Zeke's Convergence2200 gold300 Health25 Armor25 Magic Resist10 Ability HasteFrostfire Tempest
Casting your Ultimate summons a storm around you for 5 seconds. The storm deals30 magic damage per second to enemy champions andSlows them by 30%.or Zeke's Convergence25% pick · 0.0% wr
Thornmail2450 gold150 Health75 ArmorThorns
When struck by an Attack, dealmagic damage to the attacker and apply 40%Wounds for 3 seconds if they are a champion.or Thornmail25% pick · 100.0% wr
Most-built legendary at each step (purchase order).
Summoner spells
Teleports you a short distance toward your cursor.
Deals true damage over time to target enemy champion and reduces healing effects on them for the duration.
Skill order
— what to level whenAmumu tosses a sticky bandage at a target, stunning and damaging the target while he pulls himself to them.
Overcome by anguish, nearby enemies lose a percentage of their maximum Health each second and have their Curses refreshed.
Permanently reduces the physical damage Amumu would take. Amumu can unleash his rage, dealing damage to surrounding enemies. Each time Amumu is hit, the cooldown on Tantrum is reduced.
Amumu entangles surrounding enemy units in bandages, applying his
Runes
Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health.
After
Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield.
Your third attack against turrets deals bonus damage.
Whenever you gain a shield, your next basic attack against a champion deals bonus
After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
After taking damage from an enemy champion heal back some missing health over time.
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage.
Duration: 1.5s
Cooldown: 55s
Gain permanent max health when minions or monsters die near you.
Gain 5% Heal and Shield Power.
Heals and shields you cast or receive are 10% stronger on targets below 40% health.
Gain Armor and Magic Resist when receiving crowd control.
Deal bonus true damage to enemy champions with
Heal when you damage an enemy champion.
Damaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth.
On a long Cooldown, automatically sense a nearby untracked and unseen ward, tracking it for the team.
Level 11: Also reveal the ward for 10s.
Collect 1 memento on champion
Gain 6 Trinket Haste for each collected.
Your wards in the enemy jungle are
Level 9: Wards in the river are also
Unique
Unique
Unique
Stat shards
+9 Adaptive Force (AD or AP — whichever helps more).
+10% Attack Speed.
+8 Ability Haste.
+9 Adaptive Force (AD or AP — whichever helps more).
+2% Move Speed.
+10–180 Bonus Health (based on level).
+65 flat Health.
+10% Tenacity and Slow Resist.
+10–180 Bonus Health (based on level).