Fighter · Assassin
Briar
the Restrained Hunger
Recommended Build
Patch 16.11 · Diamond+ Solo Queue · Updated 6/9/2026
52.4% wr in Jungle
Build path
- Boots any step
Plated Steelcaps1200 gold25 Armor45 Move SpeedPlating
Reduces incoming damage from Attacks by 10%.Plated Steelcaps52% pick · 49.4% wr - Item 1 3 options
Mosstomper Seedling450 goldJungle Companions
Summon a Mosstomper that assists you against monsters.
The companion grows as you hunt monsters, empowering yourSmite . When fully grown, it completes your Jungle Quest and grants a Shield while out of combat and after killing large monsters.Mosstomper Seedling64% pick · 52.6% wr
Gustwalker Hatchling450 goldJungle Companions
Summon a Gustwalker that assists you against monsters.
The companion grows as you hunt monsters, empowering yourSmite . When fully grown, it completes your Jungle Quest and grantsMove Speed upon entering brush, increased when killing large monsters.or Gustwalker Hatchling21% pick · 59.1% wr
Scorchclaw Pup450 goldJungle Companions
Summon a Scorchclaw that assists you against monsters.
The companion grows as you hunt monsters, empowering yourSmite . When fully grown, it completes your Jungle Quest and periodically imbues your next Attack or Ability to burn enemies andSlow them. Killing large monsters readies this immediately.or Scorchclaw Pup15% pick · 41.9% wr
- Item 2 3 options
The Collector3000 gold50 Attack Damage10 Lethality25% Critical Strike ChanceDeath
Your damage executes champions that are below 5% Health.Taxes
Champion kills grant25 bonus gold .The Collector48% pick · 52.5% wr
Titanic Hydra3300 gold40 Attack Damage600 HealthCleave
Attacks dealphysical damage on-hit and to enemies behind the target.Titanic Crescent
Empower your nextCleave to dealbonus physical damage On-Hit and dealbonus physical damage to enemies behind the target.or Titanic Hydra30% pick · 47.6% wr
Blade of The Ruined King3200 gold40 Attack Damage25% Attack Speed10% Life StealMist's Edge
Attacks deala percentage of enemy's current Health asbonus physical damage On-Hit .Clawing Shadows
Attacking a champion 3 timesSlows them by 30% for 1 second.or Blade of The Ruined King12% pick · 61.5% wr
- Item 3 2 options
Titanic Hydra3300 gold40 Attack Damage600 HealthCleave
Attacks dealphysical damage on-hit and to enemies behind the target.Titanic Crescent
Empower your nextCleave to dealbonus physical damage On-Hit and dealbonus physical damage to enemies behind the target.Titanic Hydra53% pick · 53.9% wr
Black Cleaver3000 gold40 Attack Damage400 Health20 Ability HasteCarve
Dealingphysical damage to champions reduces the target'sArmor by 6% for 6 seconds. (stacks 5 times).Fervor
Dealingphysical damage grants20 Move Speed for 2 seconds.or Black Cleaver34% pick · 56.1% wr
- Item 4 2 options
Lord Dominik's Regards3300 gold35 Attack Damage35% Armor Penetration25% Critical Strike ChanceGiant Slayer
Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.Lord Dominik's Regards36% pick · 58.0% wr
Death's Dance3300 gold60 Attack Damage50 Armor15 Ability HasteIgnore Pain
A percentage of damage taken is dealt to you over 3 seconds instead.Defy
When a champion that you damaged within 3 seconds dies, cleanseIgnore Pain's remaining damage and restoreHealth over 2 seconds.or Death's Dance28% pick · 66.7% wr
Most-built legendary at each step (purchase order).
Summoner spells
Teleports you a short distance toward your cursor.
Deals true damage to a monster or minion.
Skill order
— what to level whenBriar leaps to a unit and hits enemies with The Heel Wheel (of Pain), stunning them and breaking their Armor.
Briar leaps forward and shatters her pillory, entering a Blood Frenzy that causes her to relentlessly pursue the nearest enemy (prioritizing champions). While frenzied, she gains increased Attack Speed and Move Speed, and her attacks deal damage in an area around her target.
Briar can reactivate this ability while frenzied to take a CHOMP out of her target on her next attack, dealing additional damage based on their missing Health, and healing Briar based on the damage she deals.
Briar refocuses her mind, removing Blood Frenzy and channeling energy into a powerful scream that damages and slows enemies. While charging, she takes reduced damage and heals for a portion of her max Health. A fully charged scream knocks foes back, dealing additional damage and stunning those who collide with a wall.
Briar kicks her pillory's hemolith gemstone, marking the first champion it hits as her prey. She then beelines straight to them, fearing other surrounding enemies upon arriving at her target, and enters a state of complete hemomania. She will pursue her prey until death, gaining the benefits of Blood Frenzy as well as additional Armor, Magic Resistance, Life Steal, and Move Speed.
Runes
Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions.
Attacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal
Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Killing a target heals you.
Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Deal more damage to low health enemy champions.
Deal more damage to high health enemy champions.
Deal more damage to champions while you are low on health.
Deal bonus true damage to enemy champions with
Heal when you damage an enemy champion.
Damaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth.
On a long Cooldown, automatically sense a nearby untracked and unseen ward, tracking it for the team.
Level 11: Also reveal the ward for 10s.
Collect 1 memento on champion
Gain 6 Trinket Haste for each collected.
Your wards in the enemy jungle are
Level 9: Wards in the river are also
Unique
Unique
Unique
Stat shards
+9 Adaptive Force (AD or AP — whichever helps more).
+10% Attack Speed.
+8 Ability Haste.
+9 Adaptive Force (AD or AP — whichever helps more).
+2% Move Speed.
+10–180 Bonus Health (based on level).
+65 flat Health.
+10% Tenacity and Slow Resist.
+10–180 Bonus Health (based on level).