Fighter · Tank
Darius
the Hand of Noxus
Recommended Build
Patch 16.11 · Diamond+ Solo Queue · Updated 6/9/2026
49.7% wr in Top
Build path
- Boots any step
Plated Steelcaps1200 gold25 Armor45 Move SpeedPlating
Reduces incoming damage from Attacks by 10%.Plated Steelcaps57% pick · 46.3% wr - Item 1 2 options
Doran's Blade450 gold10 Attack Damage80 Health2.5% OmnivampDoran's Blade59% pick · 51.3% wr
Doran's Shield450 gold110 HealthEnduring Focus
Restore4 Health every 5 seconds.
After taking damage from a champion, restoreHealth over 8 seconds.Helping Hand
Attacks deal5 bonus physical damage to minions.or Doran's Shield36% pick · 46.6% wr
- Item 2 2 options
Youmuu's Ghostblade2800 gold55 Attack Damage18 Lethality4% Move SpeedHaunt
GainMove Speed while out of combat.Wraith Step
GainMove Speed andGhosting for seconds.Youmuu's Ghostblade43% pick · 50.7% wr
Stridebreaker3300 gold40 Attack Damage25% Attack Speed450 HealthCleave
Attacks dealphysical damage to nearby enemies.Breaking Shockwave
Dealphysical damage andSlow nearby enemies by 35%.
Gain35% decaying Move Speed per champion hit for 3 seconds.or Stridebreaker41% pick · 49.2% wr
- Item 3 2 options
Dead Man's Plate2900 gold350 Health55 Armor4% Move SpeedShipwrecker
While moving, build up to20 bonus Move Speed . Your next Attack discharges built up Move Speed to dealbonus physical damage .Unsinkable
Reduce the effectiveness ofSlows by 15%.Dead Man's Plate36% pick · 48.4% wr
Sterak's Gage3200 gold400 Health20% TenacityThe Claws that Catch
Gainbonus Attack Damage .Lifeline
Taking damage that would reduce your Health below 30% grants adecaying Shield for 4.5 seconds.or Sterak's Gage29% pick · 52.7% wr
- Item 4 3 options
Death's Dance3300 gold60 Attack Damage50 Armor15 Ability HasteIgnore Pain
A percentage of damage taken is dealt to you over 3 seconds instead.Defy
When a champion that you damaged within 3 seconds dies, cleanseIgnore Pain's remaining damage and restoreHealth over 2 seconds.Death's Dance27% pick · 56.8% wr
Force of Nature2800 gold400 Health55 Magic Resist4% Move SpeedSteadfast
Gain70 Magic Resist and6% bonus Move Speed after taking magic damage from Champions 8 times.or Force of Nature21% pick · 50.0% wr
Sterak's Gage3200 gold400 Health20% TenacityThe Claws that Catch
Gainbonus Attack Damage .Lifeline
Taking damage that would reduce your Health below 30% grants adecaying Shield for 4.5 seconds.or Sterak's Gage19% pick · 61.3% wr
Most-built legendary at each step (purchase order).
Summoner spells
Teleports you a short distance toward your cursor.
Gain Move Speed and ignore unit collision for the duration.
Skill order
— what to level whenDarius winds up and swings his axe in a wide circle. Enemies struck by the blade take more damage than those struck by the handle. Darius heals based on enemy champions and large monsters hit by the blade.
Darius's next attack strikes an enemy's crucial artery. As they bleed out, their Move Speed is slowed.
Darius hones his axe, passively causing his physical damage to ignore a percentage of his target's Armor. When activated, Darius sweeps up his enemies with his axe's hook and pulls them to him.
Darius leaps to an enemy champion and strikes a lethal blow, dealing true damage. This damage is increased for each stack of Hemorrhage on the target. If Noxian Guillotine is a killing blow, its cooldown is refreshed for a brief duration.
Runes
Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
Damaging a champion with an ability hurls a damaging comet at their location.
Dealing 25% of a champion's maximum health grants a burst of
Damaging a champion with an ability burns them over time.
Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown.
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.
After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
After casting a Summoner Spell, gain a short
Gain bonuses upon reaching the following levels:
Level 5: +5
Level 8: +5
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
All
While above 70% health, gain extra
Your first damaging ability hit every 10s burns champions.
Gain
Gain increasing amounts of AD or AP,
Killing a target heals you.
Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Deal more damage to low health enemy champions.
Deal more damage to high health enemy champions.
Deal more damage to champions while you are low on health.
Stat shards
+9 Adaptive Force (AD or AP — whichever helps more).
+10% Attack Speed.
+8 Ability Haste.
+9 Adaptive Force (AD or AP — whichever helps more).
+2% Move Speed.
+10–180 Bonus Health (based on level).
+65 flat Health.
+10% Tenacity and Slow Resist.
+10–180 Bonus Health (based on level).