Fighter · Assassin
Diana
Scorn of the Moon
Recommended Build
Patch 16.11 · Diamond+ Solo Queue · Updated 6/9/2026
49.8% wr in Jungle
Build path
- Boots any step
Plated Steelcaps1200 gold25 Armor45 Move SpeedPlating
Reduces incoming damage from Attacks by 10%.Plated Steelcaps34% pick · 56.0% wr - Item 1 2 options
Scorchclaw Pup450 goldJungle Companions
Summon a Scorchclaw that assists you against monsters.
The companion grows as you hunt monsters, empowering yourSmite . When fully grown, it completes your Jungle Quest and periodically imbues your next Attack or Ability to burn enemies andSlow them. Killing large monsters readies this immediately.Scorchclaw Pup75% pick · 50.6% wr
Gustwalker Hatchling450 goldJungle Companions
Summon a Gustwalker that assists you against monsters.
The companion grows as you hunt monsters, empowering yourSmite . When fully grown, it completes your Jungle Quest and grantsMove Speed upon entering brush, increased when killing large monsters.or Gustwalker Hatchling17% pick · 48.6% wr
- Item 2 2 options
Dusk and Dawn3100 gold300 Health60 Ability Power20 Ability Haste20% Attack SpeedSpellblade (0s)
After using an Ability, your next Attack dealsbonus magic damage andheals you for On-Hit and then appliesOn-Hit effects an additional time.Dusk and Dawn47% pick · 50.0% wr
Hextech Rocketbelt2650 gold70 Ability Power300 Health20 Ability HasteSupersonic
Dash in target direction, unleashing missiles that dealmagic damage .or Hextech Rocketbelt43% pick · 53.1% wr
- Item 3 2 options
Riftmaker3100 gold70 Ability Power350 Health15 Ability HasteVoid Corruption
For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gainOmnivamp .Void Infusion
Gain 2% of yourbonus Health asAbility Power .Riftmaker50% pick · 49.9% wr
Liandry's Torment3000 gold60 Ability Power300 HealthTorment
Damaging Abilities burn enemies for2% max Health magic damage per second for 3 seconds.Suffering
For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.or Liandry's Torment12% pick · 54.1% wr
- Item 4 3 options
Zhonya's Hourglass3250 gold105 Ability Power50 ArmorTime Stop
EnterStasis for 2.5 seconds.Zhonya's Hourglass44% pick · 56.5% wr
Riftmaker3100 gold70 Ability Power350 Health15 Ability HasteVoid Corruption
For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gainOmnivamp .Void Infusion
Gain 2% of yourbonus Health asAbility Power .or Riftmaker15% pick · 60.5% wr
Liandry's Torment3000 gold60 Ability Power300 HealthTorment
Damaging Abilities burn enemies for2% max Health magic damage per second for 3 seconds.Suffering
For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.or Liandry's Torment10% pick · 62.3% wr
Most-built legendary at each step (purchase order).
Summoner spells
Teleports you a short distance toward your cursor.
Deals true damage to a monster or minion.
Skill order
— what to level whenUnleashes a bolt of lunar energy in an arc dealing magic damage.
Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds.
Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. If her third sphere detonates, the shield gains additional strength.
Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing magic damage.
Lunar Rush has no cooldown when used to dash to an enemy afflicted with Moonlight. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush.
Diana reveals and draws in all nearby enemies and slows them.
If Diana pulls in one or more enemy champions, the moonlight crashes down onto her after a short delay, dealing magic damage in an area around her, increased for each target beyond the first pulled.
Runes
Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions.
Attacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal
Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Killing a target heals you.
Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Deal more damage to low health enemy champions.
Deal more damage to high health enemy champions.
Deal more damage to champions while you are low on health.
While Flash is on cooldown it is replaced by Hexflash.
Hexflash: Channel, then blink to a new location.
You get free boots at 12 min but you cannot buy boots before then. Each
Get some gold back when you purchase Legendary Items.
Upon reaching level 3, gain an Elixir of Avarice.
Upon reaching level 6, gain an Elixir of Force.
Upon reaching level 9, gain an Elixir of Skill.
Potions grant some restoration immediately.
Gain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max health and restores health.
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Bonus
For each different stat gained from items, gain one Jack stack. Each stack grants you
Gain bonus
Stat shards
+9 Adaptive Force (AD or AP — whichever helps more).
+10% Attack Speed.
+8 Ability Haste.
+9 Adaptive Force (AD or AP — whichever helps more).
+2% Move Speed.
+10–180 Bonus Health (based on level).
+65 flat Health.
+10% Tenacity and Slow Resist.
+10–180 Bonus Health (based on level).