Tank · Fighter
Dr. Mundo
the Madman of Zaun
Recommended Build
Patch 16.11 · Diamond+ Solo Queue · Updated 6/9/2026
50.8% wr in Top
Build path
- Boots any step
Boots of Swiftness1000 gold55 Move SpeedFleetfooted
Reduce the effectiveness ofSlows by 25%.Boots of Swiftness72% pick · 56.3% wr - Item 1 2 options
Doran's Shield450 gold110 HealthEnduring Focus
Restore4 Health every 5 seconds.
After taking damage from a champion, restoreHealth over 8 seconds.Helping Hand
Attacks deal5 bonus physical damage to minions.Doran's Shield52% pick · 52.4% wr
Doran's Helm450 gold140 Health10 Armor10 Magic ResistHelping Hand
Attacks deal5 bonus physical damage to minions.or Doran's Helm48% pick · 48.9% wr
- Item 2 2 options
Warmog's Armor3100 gold1000 Health100% Base Health RegenWarmog's Heart
If you have 2000 bonus Health and have not taken damage within 8 seconds, restoreHealth per second. Warmog's Vitality
Gain bonus Health equal to 12% of your Item Health (0 ).Warmog's Armor79% pick · 50.6% wr
Heartsteel3000 gold900 Health100% Base Health RegenColossal Consumption (0s) per target
If an enemy champion is nearby for a few seconds, your next Attack against them deals70 plus 6% of your max Health asbonus physical damage and grants10% of the damage asmax Health. Goliath
For each1000 max Health , gain 3% increased size, up to 30%.or Heartsteel16% pick · 55.6% wr
- Item 3 2 options
Heartsteel3000 gold900 Health100% Base Health RegenColossal Consumption (0s) per target
If an enemy champion is nearby for a few seconds, your next Attack against them deals70 plus 6% of your max Health asbonus physical damage and grants10% of the damage asmax Health. Goliath
For each1000 max Health , gain 3% increased size, up to 30%.Heartsteel79% pick · 54.4% wr
Warmog's Armor3100 gold1000 Health100% Base Health RegenWarmog's Heart
If you have 2000 bonus Health and have not taken damage within 8 seconds, restoreHealth per second. Warmog's Vitality
Gain bonus Health equal to 12% of your Item Health (0 ).or Warmog's Armor13% pick · 60.9% wr
- Item 4 3 options
Spirit Visage2700 gold400 Health50 Magic Resist10 Ability Haste100% Base Health RegenBoundless Vitality
Heals and Shields on you are increased by 25%.Spirit Visage28% pick · 56.5% wr
Titanic Hydra3300 gold40 Attack Damage600 HealthCleave
Attacks dealphysical damage on-hit and to enemies behind the target.Titanic Crescent
Empower your nextCleave to dealbonus physical damage On-Hit and dealbonus physical damage to enemies behind the target.or Titanic Hydra28% pick · 69.4% wr
Dead Man's Plate2900 gold350 Health55 Armor4% Move SpeedShipwrecker
While moving, build up to20 bonus Move Speed . Your next Attack discharges built up Move Speed to dealbonus physical damage .Unsinkable
Reduce the effectiveness ofSlows by 15%.or Dead Man's Plate18% pick · 76.9% wr
Most-built legendary at each step (purchase order).
Summoner spells
Teleports you a short distance toward your cursor.
After a brief channel, become untargetable and travel to an allied unit. Upgrades into Unleashed Teleport, which significantly increases travel speed.
Skill order
— what to level whenDr. Mundo throws an infected bonesaw, dealing damage to the first enemy hit based on their current health and slowing them.
Dr. Mundo electrocutes himself, dealing persistent damage to nearby enemies and storing a portion of damage he takes. At the end of the duration or on Recast, Dr. Mundo deals a burst of damage to nearby enemies. If the burst hit an enemy, he heals a percentage of the stored damage.
Passive - Dr. Mundo gains bonus Attack Damage, increasing based on his max Health.
Active - Dr. Mundo slams his “medical” bag into an enemy, dealing additional damage based on his missing Health. If the enemy dies they are swatted away, dealing damage to enemies they pass through.
Dr. Mundo pumps himself with chemicals, instantly healing a percent of his missing Health. He then gains Move Speed and regenerates a portion of his maximum Health over a long duration.
Runes
Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health.
After
Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield.
Your third attack against turrets deals bonus damage.
Whenever you gain a shield, your next basic attack against a champion deals bonus
After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
After taking damage from an enemy champion heal back some missing health over time.
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage.
Duration: 1.5s
Cooldown: 55s
Gain permanent max health when minions or monsters die near you.
Gain 5% Heal and Shield Power.
Heals and shields you cast or receive are 10% stronger on targets below 40% health.
Gain Armor and Magic Resist when receiving crowd control.
While Flash is on cooldown it is replaced by Hexflash.
Hexflash: Channel, then blink to a new location.
You get free boots at 12 min but you cannot buy boots before then. Each
Get some gold back when you purchase Legendary Items.
Upon reaching level 3, gain an Elixir of Avarice.
Upon reaching level 6, gain an Elixir of Force.
Upon reaching level 9, gain an Elixir of Skill.
Potions grant some restoration immediately.
Gain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max health and restores health.
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+
Bonus
For each different stat gained from items, gain one Jack stack. Each stack grants you
Gain bonus
Stat shards
+9 Adaptive Force (AD or AP — whichever helps more).
+10% Attack Speed.
+8 Ability Haste.
+9 Adaptive Force (AD or AP — whichever helps more).
+2% Move Speed.
+10–180 Bonus Health (based on level).
+65 flat Health.
+10% Tenacity and Slow Resist.
+10–180 Bonus Health (based on level).