Assassin · Mage
Elise
the Spider Queen
Recommended Build
Patch 16.11 · Diamond+ Solo Queue · Updated 6/9/2026
50.5% wr in Jungle
Build path
- Boots any step
Sorcerer's Shoes1100 gold12 Magic Penetration45 Move SpeedSorcerer's Shoes99% pick · 50.9% wr - Item 1 2 options
Gustwalker Hatchling450 goldJungle Companions
Summon a Gustwalker that assists you against monsters.
The companion grows as you hunt monsters, empowering yourSmite . When fully grown, it completes your Jungle Quest and grantsMove Speed upon entering brush, increased when killing large monsters.Gustwalker Hatchling51% pick · 50.7% wr
Scorchclaw Pup450 goldJungle Companions
Summon a Scorchclaw that assists you against monsters.
The companion grows as you hunt monsters, empowering yourSmite . When fully grown, it completes your Jungle Quest and periodically imbues your next Attack or Ability to burn enemies andSlow them. Killing large monsters readies this immediately.or Scorchclaw Pup48% pick · 50.4% wr
- Item 2 2 options
Lich Bane2900 gold100 Ability Power6% Move Speed10 Ability HasteSpellblade
After using an Ability, your next Attack dealsbonus magic damage On-Hit .Lich Bane69% pick · 55.1% wr
Stormsurge2800 gold90 Ability Power15 Magic Penetration6% Move SpeedStormraider
Dealing 25% of a champion's maximum Health within 2.5s appliesSquall to them.Squall
After 2 seconds, dealmagic damage . If the target dies beforeSquall triggers, it damages nearby enemies.or Stormsurge27% pick · 40.8% wr
- Item 3
Shadowflame3200 gold110 Ability Power15 Magic PenetrationCinderbloom Magic andtrue damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Shadowflame79% pick · 52.2% wr
- Item 4 3 options
Rabadon's Deathcap3500 gold130 Ability PowerMagical Opus
Increases your totalAbility Power by 30% .Rabadon's Deathcap32% pick · 61.5% wr
Zhonya's Hourglass3250 gold105 Ability Power50 ArmorTime Stop
EnterStasis for 2.5 seconds.or Zhonya's Hourglass22% pick · 59.5% wr
Void Staff3000 gold95 Ability Power40% Magic Penetrationor Void Staff20% pick · 48.5% wr
Most-built legendary at each step (purchase order).
Summoner spells
Teleports you a short distance toward your cursor.
Deals true damage to a monster or minion.
Skill order
— what to level whenHuman Form: Deals damage based upon how high the target's Health is.
Spider Form: Lunges at an enemy and deals damage based upon how low their Health is.
Human Form: Releases a venom-gorged Spiderling that explodes when it nears a target.
Spider Form: Elise and her Spiderlings gain Attack Speed.
Human Form: Stuns the first enemy unit hit and reveals them if they are not stealthed.
Spider Form: Elise and her Spiderlings ascend into the air and then descend upon target enemy. After descending on an enemy target, Elise's bonus damage and healing from Spider Queen is increased.
Transforms into a menacing spider, reducing her attack range in exchange for Move Speed, new abilities, and a Spiderling swarm that will attack her foes.
Runes
Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
Damaging a champion with an ability hurls a damaging comet at their location.
Dealing 25% of a champion's maximum health grants a burst of
Damaging a champion with an ability burns them over time.
Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown.
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.
After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
After casting a Summoner Spell, gain a short
Gain bonuses upon reaching the following levels:
Level 5: +5
Level 8: +5
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
All
While above 70% health, gain extra
Your first damaging ability hit every 10s burns champions.
Gain
Gain increasing amounts of AD or AP,
Killing a target heals you.
Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Deal more damage to low health enemy champions.
Deal more damage to high health enemy champions.
Deal more damage to champions while you are low on health.
Stat shards
+9 Adaptive Force (AD or AP — whichever helps more).
+10% Attack Speed.
+8 Ability Haste.
+9 Adaptive Force (AD or AP — whichever helps more).
+2% Move Speed.
+10–180 Bonus Health (based on level).
+65 flat Health.
+10% Tenacity and Slow Resist.
+10–180 Bonus Health (based on level).