Fighter · Assassin
Fiora
the Grand Duelist
Recommended Build
Patch 16.11 · Diamond+ Solo Queue · Updated 6/9/2026
53.5% wr in Top
Build path
- Boots any step
Plated Steelcaps1200 gold25 Armor45 Move SpeedPlating
Reduces incoming damage from Attacks by 10%.Plated Steelcaps58% pick · 60.4% wr - Item 1 2 options
Doran's Blade450 gold10 Attack Damage80 Health2.5% OmnivampDoran's Blade84% pick · 52.9% wr
Doran's Shield450 gold110 HealthEnduring Focus
Restore4 Health every 5 seconds.
After taking damage from a champion, restoreHealth over 8 seconds.Helping Hand
Attacks deal5 bonus physical damage to minions.or Doran's Shield12% pick · 57.7% wr
- Item 2
Ravenous Hydra3300 gold65 Attack Damage15 Ability Haste12% Life StealCleave
Attacks dealphysical damage to nearby enemies.Ravenous Crescent
Dealphysical damage to enemies around you.
Your Life Steal applies to this damage.Ravenous Hydra95% pick · 54.8% wr
- Item 3 3 options
Trinity Force3333 gold36 Attack Damage30% Attack Speed333 Health15 Ability HasteSpellblade
After using an Ability, your next Attack dealsbonus physical damage On-Hit .
Quicken
Attacking grants20 Move Speed for 2 seconds.Trinity Force51% pick · 58.2% wr
Death's Dance3300 gold60 Attack Damage50 Armor15 Ability HasteIgnore Pain
A percentage of damage taken is dealt to you over 3 seconds instead.Defy
When a champion that you damaged within 3 seconds dies, cleanseIgnore Pain's remaining damage and restoreHealth over 2 seconds.or Death's Dance12% pick · 63.6% wr
Hubris2800 gold55 Attack Damage18 Lethality10 Ability HasteEminence
When a champion that you damaged within 3 seconds dies, gain12 Attack Damage plus 3 per champion killed for 90 seconds.or Hubris11% pick · 55.0% wr
- Item 4 3 options
Death's Dance3300 gold60 Attack Damage50 Armor15 Ability HasteIgnore Pain
A percentage of damage taken is dealt to you over 3 seconds instead.Defy
When a champion that you damaged within 3 seconds dies, cleanseIgnore Pain's remaining damage and restoreHealth over 2 seconds.Death's Dance36% pick · 51.3% wr
Endless Hunger3100 gold65 Attack Damage5% Omnivamp20% TenacityFamine
Gain Ability Haste based on your Bonus AD.Feast
When a champion that you damaged recently dies, gain Omnivamp for a moderate duration.or Endless Hunger18% pick · 63.2% wr
Hullbreaker3000 gold40 Attack Damage500 Health4% Move SpeedSkipper
Every fifth Attack against champions and epic monsters dealsbonus physical damage , increased against Structures.Boarding Party
Nearby allied siege and super minions gainArmor andMagic Resist .or Hullbreaker14% pick · 46.7% wr
Most-built legendary at each step (purchase order).
Summoner spells
Teleports you a short distance toward your cursor.
Deals true damage over time to target enemy champion and reduces healing effects on them for the duration.
Skill order
— what to level whenFiora lunges in a direction and stabs a nearby enemy, dealing physical damage and applying on-hit effects.
Fiora parries all incoming damage and disables for a short time, then stabs in a direction. This stab slows the first enemy champion hit, or stuns them if Fiora blocked an immobilizing effect with this ability.
Fiora has increased attack speed for the next two attacks. The first attack slows the target, and the second attack will critically strike.
Fiora reveals all four Vitals on an enemy champion and gains Move Speed while near them. If Fiora hits all four Vitals or if the target dies after she has hit at least one, Fiora and her allies in the area are healed over the next few seconds.
Runes
Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions.
Attacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal
Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Killing a target heals you.
Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Deal more damage to low health enemy champions.
Deal more damage to high health enemy champions.
Deal more damage to champions while you are low on health.
Your third attack against turrets deals bonus damage.
Whenever you gain a shield, your next basic attack against a champion deals bonus
After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
After taking damage from an enemy champion heal back some missing health over time.
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage.
Duration: 1.5s
Cooldown: 55s
Gain permanent max health when minions or monsters die near you.
Gain 5% Heal and Shield Power.
Heals and shields you cast or receive are 10% stronger on targets below 40% health.
Gain Armor and Magic Resist when receiving crowd control.
Stat shards
+9 Adaptive Force (AD or AP — whichever helps more).
+10% Attack Speed.
+8 Ability Haste.
+9 Adaptive Force (AD or AP — whichever helps more).
+2% Move Speed.
+10–180 Bonus Health (based on level).
+65 flat Health.
+10% Tenacity and Slow Resist.
+10–180 Bonus Health (based on level).