Fighter · Tank
Hecarim
the Shadow of War
Recommended Build
Patch 16.11 · Diamond+ Solo Queue · Updated 6/9/2026
49.8% wr in Jungle
Build path
- Boots any step
Ionian Boots of Lucidity900 gold10 Ability Haste45 Move SpeedIonian Insight
Gain 10 Summoner Spell Haste.Ionian Boots of Lucidity89% pick · 50.9% wr - Item 1
Gustwalker Hatchling450 goldJungle Companions
Summon a Gustwalker that assists you against monsters.
The companion grows as you hunt monsters, empowering yourSmite . When fully grown, it completes your Jungle Quest and grantsMove Speed upon entering brush, increased when killing large monsters.Gustwalker Hatchling100% pick · 49.8% wr
- Item 2 2 options
Spear of Shojin3100 gold45 Attack Damage450 HealthDragonforce
Gain 25 Basic Ability Haste.Focused Will
Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).Spear of Shojin42% pick · 49.8% wr
Voltaic Cyclosword3000 gold55 Attack Damage10 Lethality10 Ability HasteGalvanize
Damaging an Enemy Champions with an ability triggersEnergized if it is ready.Firmament
YourEnergized Attack deals% target's Current Health as bonus physical damage and grants youbonus Lethality for 4 seconds.or Voltaic Cyclosword40% pick · 53.1% wr
- Item 3 3 options
Spear of Shojin3100 gold45 Attack Damage450 HealthDragonforce
Gain 25 Basic Ability Haste.Focused Will
Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).Spear of Shojin42% pick · 51.0% wr
Black Cleaver3000 gold40 Attack Damage400 Health20 Ability HasteCarve
Dealingphysical damage to champions reduces the target'sArmor by 6% for 6 seconds. (stacks 5 times).Fervor
Dealingphysical damage grants20 Move Speed for 2 seconds.or Black Cleaver26% pick · 47.3% wr
Death's Dance3300 gold60 Attack Damage50 Armor15 Ability HasteIgnore Pain
A percentage of damage taken is dealt to you over 3 seconds instead.Defy
When a champion that you damaged within 3 seconds dies, cleanseIgnore Pain's remaining damage and restoreHealth over 2 seconds.or Death's Dance13% pick · 55.4% wr
- Item 4 2 options
Death's Dance3300 gold60 Attack Damage50 Armor15 Ability HasteIgnore Pain
A percentage of damage taken is dealt to you over 3 seconds instead.Defy
When a champion that you damaged within 3 seconds dies, cleanseIgnore Pain's remaining damage and restoreHealth over 2 seconds.Death's Dance50% pick · 56.6% wr
Endless Hunger3100 gold65 Attack Damage5% Omnivamp20% TenacityFamine
Gain Ability Haste based on your Bonus AD.Feast
When a champion that you damaged recently dies, gain Omnivamp for a moderate duration.or Endless Hunger11% pick · 54.5% wr
Most-built legendary at each step (purchase order).
Summoner spells
Gain Move Speed and ignore unit collision for the duration.
Deals true damage to a monster or minion.
Skill order
— what to level whenHecarim cleaves nearby enemies dealing physical damage. If Hecarim damages at least one enemy, he increases the damage and lowers the cooldown of subsequent Rampages.
Hecarim gains Armor and Magic Resist. Hecarim deals magic damage to nearby enemies, and gains Health equal to a percentage of any damage those enemies suffer.
Hecarim gains increasing Move Speed and can move through units for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability.
Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge, causing nearby enemies to flee in terror.
Runes
Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
Damaging a champion with an ability hurls a damaging comet at their location.
Dealing 25% of a champion's maximum health grants a burst of
Damaging a champion with an ability burns them over time.
Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown.
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.
After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
After casting a Summoner Spell, gain a short
Gain bonuses upon reaching the following levels:
Level 5: +5
Level 8: +5
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
All
While above 70% health, gain extra
Your first damaging ability hit every 10s burns champions.
Gain
Gain increasing amounts of AD or AP,
Killing a target heals you.
Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Deal more damage to low health enemy champions.
Deal more damage to high health enemy champions.
Deal more damage to champions while you are low on health.
Stat shards
+9 Adaptive Force (AD or AP — whichever helps more).
+10% Attack Speed.
+8 Ability Haste.
+9 Adaptive Force (AD or AP — whichever helps more).
+2% Move Speed.
+10–180 Bonus Health (based on level).
+65 flat Health.
+10% Tenacity and Slow Resist.
+10–180 Bonus Health (based on level).