Fighter · Tank
Illaoi
the Kraken Priestess
Recommended Build
Patch 16.11 · Diamond+ Solo Queue · Updated 6/9/2026
53.3% wr in Top
Build path
- Boots any step
Plated Steelcaps1200 gold25 Armor45 Move SpeedPlating
Reduces incoming damage from Attacks by 10%.Plated Steelcaps55% pick · 62.1% wr - Item 1 3 options
Doran's Blade450 gold10 Attack Damage80 Health2.5% OmnivampDoran's Blade43% pick · 48.1% wr
Doran's Shield450 gold110 HealthEnduring Focus
Restore4 Health every 5 seconds.
After taking damage from a champion, restoreHealth over 8 seconds.Helping Hand
Attacks deal5 bonus physical damage to minions.or Doran's Shield42% pick · 54.0% wr
Doran's Helm450 gold140 Health10 Armor10 Magic ResistHelping Hand
Attacks deal5 bonus physical damage to minions.or Doran's Helm15% pick · 66.7% wr
- Item 2 3 options
Sundered Sky3100 gold45 Attack Damage400 Health10 Ability HasteLightshield Strike
Your first Attack against a championCritically Strikes andrestores Health .Sundered Sky37% pick · 53.5% wr
Black Cleaver3000 gold40 Attack Damage400 Health20 Ability HasteCarve
Dealingphysical damage to champions reduces the target'sArmor by 6% for 6 seconds. (stacks 5 times).Fervor
Dealingphysical damage grants20 Move Speed for 2 seconds.or Black Cleaver33% pick · 53.8% wr
Iceborn Gauntlet2900 gold300 Health50 Armor15 Ability HasteSpellblade
After using an Ability, your next Attack dealsbonus physical damage On-Hit and creates a frost field for 2s thatSlows .or Iceborn Gauntlet16% pick · 52.6% wr
- Item 3 3 options
Sterak's Gage3200 gold400 Health20% TenacityThe Claws that Catch
Gainbonus Attack Damage .Lifeline
Taking damage that would reduce your Health below 30% grants adecaying Shield for 4.5 seconds.Sterak's Gage41% pick · 50.0% wr
Black Cleaver3000 gold40 Attack Damage400 Health20 Ability HasteCarve
Dealingphysical damage to champions reduces the target'sArmor by 6% for 6 seconds. (stacks 5 times).Fervor
Dealingphysical damage grants20 Move Speed for 2 seconds.or Black Cleaver20% pick · 57.1% wr
Iceborn Gauntlet2900 gold300 Health50 Armor15 Ability HasteSpellblade
After using an Ability, your next Attack dealsbonus physical damage On-Hit and creates a frost field for 2s thatSlows .or Iceborn Gauntlet13% pick · 64.3% wr
- Item 4 3 options
Sterak's Gage3200 gold400 Health20% TenacityThe Claws that Catch
Gainbonus Attack Damage .Lifeline
Taking damage that would reduce your Health below 30% grants adecaying Shield for 4.5 seconds.Sterak's Gage26% pick · 66.7% wr
Iceborn Gauntlet2900 gold300 Health50 Armor15 Ability HasteSpellblade
After using an Ability, your next Attack dealsbonus physical damage On-Hit and creates a frost field for 2s thatSlows .or Iceborn Gauntlet22% pick · 53.3% wr
Death's Dance3300 gold60 Attack Damage50 Armor15 Ability HasteIgnore Pain
A percentage of damage taken is dealt to you over 3 seconds instead.Defy
When a champion that you damaged within 3 seconds dies, cleanseIgnore Pain's remaining damage and restoreHealth over 2 seconds.or Death's Dance12% pick · 25.0% wr
Most-built legendary at each step (purchase order).
Summoner spells
Teleports you a short distance toward your cursor.
After a brief channel, become untargetable and travel to an allied unit. Upgrades into Unleashed Teleport, which significantly increases travel speed.
Skill order
— what to level whenIncreases the damage dealt by Tentacles. When activated, Illaoi smashes down a Tentacle that deals physical damage.
Illaoi leaps to her target, dealing physical damage and causing nearby Tentacles to also swing at the target.
Illaoi rips the spirit from a foe's body, forcing it to stand before her. Spirits echo a percentage of the damage they take to the original target. If killed, or if the target gets too far from the spirit, the target will become a Vessel and begin spawning Tentacles.
Illaoi smashes her idol into the ground, dealing physical damage to nearby enemies. A Tentacle spawns for each enemy champion hit.
Runes
Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health.
After
Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield.
Your third attack against turrets deals bonus damage.
Whenever you gain a shield, your next basic attack against a champion deals bonus
After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
After taking damage from an enemy champion heal back some missing health over time.
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage.
Duration: 1.5s
Cooldown: 55s
Gain permanent max health when minions or monsters die near you.
Gain 5% Heal and Shield Power.
Heals and shields you cast or receive are 10% stronger on targets below 40% health.
Gain Armor and Magic Resist when receiving crowd control.
Killing a target heals you.
Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Deal more damage to low health enemy champions.
Deal more damage to high health enemy champions.
Deal more damage to champions while you are low on health.
Stat shards
+9 Adaptive Force (AD or AP — whichever helps more).
+10% Attack Speed.
+8 Ability Haste.
+9 Adaptive Force (AD or AP — whichever helps more).
+2% Move Speed.
+10–180 Bonus Health (based on level).
+65 flat Health.
+10% Tenacity and Slow Resist.
+10–180 Bonus Health (based on level).