Support · Mage
Ivern
the Green Father
Recommended Build
Patch 16.11 · Diamond+ Solo Queue · Updated 6/9/2026
49.0% wr in Jungle
Build path
- Boots any step
Ionian Boots of Lucidity900 gold10 Ability Haste45 Move SpeedIonian Insight
Gain 10 Summoner Spell Haste.Ionian Boots of Lucidity99% pick · 49.4% wr - Item 1
Gustwalker Hatchling450 goldJungle Companions
Summon a Gustwalker that assists you against monsters.
The companion grows as you hunt monsters, empowering yourSmite . When fully grown, it completes your Jungle Quest and grantsMove Speed upon entering brush, increased when killing large monsters.Gustwalker Hatchling98% pick · 48.3% wr
- Item 2
Redemption2300 gold30 Ability Power15 Ability Haste100% Base Mana Regen10% Heal and Shield PowerIntervention
Restore150 - 350 Health to allied units and deal10% max Health true damage to enemy champions after 2.5 seconds.Redemption49% pick · 50.9% wr
- Item 3
Moonstone Renewer2200 gold25 Ability Power200 Health20 Ability Haste125% Base Mana RegenStarlit Grace
Healing or shielding an ally chains the effect to another ally (excluding yourself),healing 30% orshielding 35% of the original amount.Moonstone Renewer48% pick · 47.7% wr
- Item 4 3 options
Dawncore2500 gold45 Ability Power16% Heal and Shield Power100% Base Mana RegenFirst Light
Gain2% Heal and Shield Power and10 Ability Power per 100% Base Mana Regen.Dawncore17% pick · 44.2% wr
Ardent Censer2200 gold45 Ability Power10% Heal and Shield Power125% Base Mana Regen4% Move SpeedSanctify
Healing or Shielding an ally enhances you both for 6 seconds, granting25% Attack Speed and20 magic damage On-Hit .or Ardent Censer16% pick · 46.3% wr
Staff of Flowing Water2250 gold35 Ability Power10% Heal and Shield Power125% Base Mana Regen10 Ability HasteRapids
Healing or Shielding an ally grants you both40 Ability Power and15 Ability Haste for 6 seconds.or Staff of Flowing Water15% pick · 60.5% wr
Most-built legendary at each step (purchase order).
Summoner spells
Teleports you a short distance toward your cursor.
Deals true damage to a monster or minion.
Skill order
— what to level whenIvern conjures a vine, dealing damage and rooting enemy targets hit. Ivern's allies can dash to the rooted target.
In brush, Ivern and his nearby allies attacks deal bonus magic damage. Ivern can activate this ability to create a patch of brush.
Ivern places a shield on an ally which explodes after a short duration slowing and damaging enemies. The shield refreshes if it hits no enemies.
Ivern summons his Sentinel friend Daisy to fight with him. Re-cast command Daisy to attack or move.
Runes
Immobilizing an enemy champion will cause 3 glacial rays that slow nearby enemies and reduce their damage to your allies.
Swap Summoner Spells while out of combat. Swapping to unique Summoner Spells will increase the rate at which you can make future swaps.
When you initiate champion combat, deal 7% extra damage for 3 seconds and gain gold based on damage dealt.
While Flash is on cooldown it is replaced by Hexflash.
Hexflash: Channel, then blink to a new location.
You get free boots at 12 min but you cannot buy boots before then. Each
Get some gold back when you purchase Legendary Items.
Upon reaching level 3, gain an Elixir of Avarice.
Upon reaching level 6, gain an Elixir of Force.
Upon reaching level 9, gain an Elixir of Skill.
Potions grant some restoration immediately.
Gain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max health and restores health.
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Bonus
For each different stat gained from items, gain one Jack stack. Each stack grants you
Gain bonus
Your third attack against turrets deals bonus damage.
Whenever you gain a shield, your next basic attack against a champion deals bonus
After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
After taking damage from an enemy champion heal back some missing health over time.
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage.
Duration: 1.5s
Cooldown: 55s
Gain permanent max health when minions or monsters die near you.
Gain 5% Heal and Shield Power.
Heals and shields you cast or receive are 10% stronger on targets below 40% health.
Gain Armor and Magic Resist when receiving crowd control.
Stat shards
+9 Adaptive Force (AD or AP — whichever helps more).
+10% Attack Speed.
+8 Ability Haste.
+9 Adaptive Force (AD or AP — whichever helps more).
+2% Move Speed.
+10–180 Bonus Health (based on level).
+65 flat Health.
+10% Tenacity and Slow Resist.
+10–180 Bonus Health (based on level).