Support · Mage
Janna
the Storm's Fury
Recommended Build
Patch 16.11 · Diamond+ Solo Queue · Updated 6/9/2026
52.0% wr in Support
Build path
- Boots any step
Boots of Swiftness1000 gold55 Move SpeedFleetfooted
Reduce the effectiveness ofSlows by 25%.Boots of Swiftness90% pick · 51.8% wr - Item 1 3 options
Moonstone Renewer2200 gold25 Ability Power200 Health20 Ability Haste125% Base Mana RegenStarlit Grace
Healing or shielding an ally chains the effect to another ally (excluding yourself),healing 30% orshielding 35% of the original amount.Moonstone Renewer53% pick · 53.9% wr
Shurelya's Battlesong2200 gold50 Ability Power15 Ability Haste4% Move Speed125% Base Mana RegenInspiring Speech
Grant nearby allies30% Move Speed for 4 seconds.or Shurelya's Battlesong15% pick · 53.7% wr
Redemption2300 gold30 Ability Power15 Ability Haste100% Base Mana Regen10% Heal and Shield PowerIntervention
Restore150 - 350 Health to allied units and deal10% max Health true damage to enemy champions after 2.5 seconds.or Redemption11% pick · 47.3% wr
- Item 2 2 options
Redemption2300 gold30 Ability Power15 Ability Haste100% Base Mana Regen10% Heal and Shield PowerIntervention
Restore150 - 350 Health to allied units and deal10% max Health true damage to enemy champions after 2.5 seconds.Redemption45% pick · 61.2% wr
Moonstone Renewer2200 gold25 Ability Power200 Health20 Ability Haste125% Base Mana RegenStarlit Grace
Healing or shielding an ally chains the effect to another ally (excluding yourself),healing 30% orshielding 35% of the original amount.or Moonstone Renewer19% pick · 55.2% wr
- Item 3 3 options
Dawncore2500 gold45 Ability Power16% Heal and Shield Power100% Base Mana RegenFirst Light
Gain2% Heal and Shield Power and10 Ability Power per 100% Base Mana Regen.Dawncore27% pick · 61.8% wr
Mejai's Soulstealer1500 gold20 Ability Power100 HealthGlory Takedowns grantGlory , up to 25. 10Glory is lost on death.
Gain5 Ability Power perGlory and10% Move Speed at 10 or higherGlory .or Mejai's Soulstealer17% pick · 85.7% wr
Redemption2300 gold30 Ability Power15 Ability Haste100% Base Mana Regen10% Heal and Shield PowerIntervention
Restore150 - 350 Health to allied units and deal10% max Health true damage to enemy champions after 2.5 seconds.or Redemption17% pick · 61.9% wr
- Item 4 2 options
Mejai's Soulstealer1500 gold20 Ability Power100 HealthGlory Takedowns grantGlory , up to 25. 10Glory is lost on death.
Gain5 Ability Power perGlory and10% Move Speed at 10 or higherGlory .Mejai's Soulstealer30% pick · 64.3% wr
Dawncore2500 gold45 Ability Power16% Heal and Shield Power100% Base Mana RegenFirst Light
Gain2% Heal and Shield Power and10 Ability Power per 100% Base Mana Regen.or Dawncore24% pick · 81.8% wr
Most-built legendary at each step (purchase order).
Summoner spells
Teleports you a short distance toward your cursor.
Restores Health and grants Move Speed to you and target allied champion.
Skill order
— what to level whenBy creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can activate the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path.
Janna summons an air elemental that passively increases her Move Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Move Speed.
Janna conjures a defensive gale that shields an ally champion or turret from incoming damage and increases their Attack Damage.
Janna surrounds herself in a magical storm, throwing enemies back. After the storm has settled, soothing winds heal nearby allies while the ability is active.
Runes
Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
Damaging a champion with an ability hurls a damaging comet at their location.
Dealing 25% of a champion's maximum health grants a burst of
Damaging a champion with an ability burns them over time.
Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown.
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.
After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
After casting a Summoner Spell, gain a short
Gain bonuses upon reaching the following levels:
Level 5: +5
Level 8: +5
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
All
While above 70% health, gain extra
Your first damaging ability hit every 10s burns champions.
Gain
Gain increasing amounts of AD or AP,
Deal bonus true damage to enemy champions with
Heal when you damage an enemy champion.
Damaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth.
On a long Cooldown, automatically sense a nearby untracked and unseen ward, tracking it for the team.
Level 11: Also reveal the ward for 10s.
Collect 1 memento on champion
Gain 6 Trinket Haste for each collected.
Your wards in the enemy jungle are
Level 9: Wards in the river are also
Unique
Unique
Unique
Stat shards
+9 Adaptive Force (AD or AP — whichever helps more).
+10% Attack Speed.
+8 Ability Haste.
+9 Adaptive Force (AD or AP — whichever helps more).
+2% Move Speed.
+10–180 Bonus Health (based on level).
+65 flat Health.
+10% Tenacity and Slow Resist.
+10–180 Bonus Health (based on level).