Fighter · Tank
Jarvan IV
the Exemplar of Demacia
Recommended Build
Patch 16.11 · Diamond+ Solo Queue · Updated 6/9/2026
52.6% wr in Jungle
Build path
- Boots any step
Plated Steelcaps1200 gold25 Armor45 Move SpeedPlating
Reduces incoming damage from Attacks by 10%.Plated Steelcaps46% pick · 52.2% wr - Item 1 2 options
Scorchclaw Pup450 goldJungle Companions
Summon a Scorchclaw that assists you against monsters.
The companion grows as you hunt monsters, empowering yourSmite . When fully grown, it completes your Jungle Quest and periodically imbues your next Attack or Ability to burn enemies andSlow them. Killing large monsters readies this immediately.Scorchclaw Pup60% pick · 54.1% wr
Mosstomper Seedling450 goldJungle Companions
Summon a Mosstomper that assists you against monsters.
The companion grows as you hunt monsters, empowering yourSmite . When fully grown, it completes your Jungle Quest and grants a Shield while out of combat and after killing large monsters.or Mosstomper Seedling30% pick · 50.7% wr
- Item 2 3 options
Profane Hydra2850 gold55 Attack Damage18 Lethality10 Ability HasteCleave
Attacks dealphysical damage to nearby enemies.Heretical Cleave
Dealphysical damage around you.Profane Hydra39% pick · 60.7% wr
Sundered Sky3100 gold45 Attack Damage400 Health10 Ability HasteLightshield Strike
Your first Attack against a championCritically Strikes andrestores Health .or Sundered Sky34% pick · 48.5% wr
Eclipse2900 gold60 Attack Damage15 Ability HasteEver Rising Moon
Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you aShield for 2 seconds.or Eclipse23% pick · 48.3% wr
- Item 3 3 options
Sundered Sky3100 gold45 Attack Damage400 Health10 Ability HasteLightshield Strike
Your first Attack against a championCritically Strikes andrestores Health .Sundered Sky29% pick · 51.5% wr
Axiom Arc2750 gold55 Attack Damage18 Lethality20 Ability HasteFlux
When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.or Axiom Arc26% pick · 62.1% wr
Black Cleaver3000 gold40 Attack Damage400 Health20 Ability HasteCarve
Dealingphysical damage to champions reduces the target'sArmor by 6% for 6 seconds. (stacks 5 times).Fervor
Dealingphysical damage grants20 Move Speed for 2 seconds.or Black Cleaver26% pick · 48.9% wr
- Item 4 3 options
Death's Dance3300 gold60 Attack Damage50 Armor15 Ability HasteIgnore Pain
A percentage of damage taken is dealt to you over 3 seconds instead.Defy
When a champion that you damaged within 3 seconds dies, cleanseIgnore Pain's remaining damage and restoreHealth over 2 seconds.Death's Dance30% pick · 70.4% wr
Frozen Heart2500 gold75 Armor400 Mana20 Ability HasteWinter's Caress
Reduce theAttack Speed of nearby champions by20% .or Frozen Heart17% pick · 53.2% wr
Guardian Angel3200 gold55 Attack Damage45 ArmorRebirth
Upon taking lethal damage, restores50% base Health and100% max Mana after 4 seconds ofStasis .or Guardian Angel12% pick · 51.3% wr
Most-built legendary at each step (purchase order).
Summoner spells
Teleports you a short distance toward your cursor.
Deals true damage to a monster or minion.
Skill order
— what to level whenJarvan IV extends his lance, dealing physical damage and lowering the Armor of enemies in its path. Additionally, this will pull Jarvan to his Demacian Standard, knocking up enemies in his path.
Jarvan IV calls upon the ancient kings of Demacia to shield him from harm and slow surrounding enemies.
Jarvan IV carries the pride of Demacia, passively granting him bonus Attack Speed. Activating Demacian Standard allows Jarvan IV to place a Demacian flag that deals magic damage on impact and grants Attack Speed to nearby allied champions.
Jarvan IV heroically leaps into battle at a target with such force that he terraforms the surrounding area to create an arena around them. Nearby enemies are damaged at the moment of impact.
Runes
Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions.
Attacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal
Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Killing a target heals you.
Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Deal more damage to low health enemy champions.
Deal more damage to high health enemy champions.
Deal more damage to champions while you are low on health.
While Flash is on cooldown it is replaced by Hexflash.
Hexflash: Channel, then blink to a new location.
You get free boots at 12 min but you cannot buy boots before then. Each
Get some gold back when you purchase Legendary Items.
Upon reaching level 3, gain an Elixir of Avarice.
Upon reaching level 6, gain an Elixir of Force.
Upon reaching level 9, gain an Elixir of Skill.
Potions grant some restoration immediately.
Gain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max health and restores health.
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Bonus
For each different stat gained from items, gain one Jack stack. Each stack grants you
Gain bonus
Stat shards
+9 Adaptive Force (AD or AP — whichever helps more).
+10% Attack Speed.
+8 Ability Haste.
+9 Adaptive Force (AD or AP — whichever helps more).
+2% Move Speed.
+10–180 Bonus Health (based on level).
+65 flat Health.
+10% Tenacity and Slow Resist.
+10–180 Bonus Health (based on level).