Fighter · Marksman
Jayce
the Defender of Tomorrow
Recommended Build
Patch 16.11 · Diamond+ Solo Queue · Updated 6/9/2026
48.1% wr in Top
Build path
- Boots any step
Ionian Boots of Lucidity900 gold10 Ability Haste45 Move SpeedIonian Insight
Gain 10 Summoner Spell Haste.Ionian Boots of Lucidity35% pick · 46.0% wr - Item 1
Doran's Blade450 gold10 Attack Damage80 Health2.5% OmnivampDoran's Blade98% pick · 48.1% wr
- Item 2
Youmuu's Ghostblade2800 gold55 Attack Damage18 Lethality4% Move SpeedHaunt
GainMove Speed while out of combat.Wraith Step
GainMove Speed andGhosting for seconds.Youmuu's Ghostblade58% pick · 47.5% wr
- Item 3 2 options
Manamune2900 gold35 Attack Damage500 Mana15 Ability HasteAwe
Gainbonus Attack Damage .Manaflow (8s, max 4 charges)
Landing Attacks and Abilities grants3 max Mana (doubled vs. champions).
Transforms intoMuramana at360 max Mana .Manamune70% pick · 49.2% wr
Voltaic Cyclosword3000 gold55 Attack Damage10 Lethality10 Ability HasteGalvanize
Damaging an Enemy Champions with an ability triggersEnergized if it is ready.Firmament
YourEnergized Attack deals% target's Current Health as bonus physical damage and grants youbonus Lethality for 4 seconds.or Voltaic Cyclosword13% pick · 41.7% wr
- Item 4 3 options
Serylda's Grudge3000 gold45 Attack Damage35% Armor Penetration15 Ability HasteBitter Cold
Damaging AbilitiesSlow enemies below 50% Health by 30% for 1 second.Serylda's Grudge36% pick · 49.3% wr
Manamune2900 gold35 Attack Damage500 Mana15 Ability HasteAwe
Gainbonus Attack Damage .Manaflow (8s, max 4 charges)
Landing Attacks and Abilities grants3 max Mana (doubled vs. champions).
Transforms intoMuramana at360 max Mana .or Manamune16% pick · 53.7% wr
Voltaic Cyclosword3000 gold55 Attack Damage10 Lethality10 Ability HasteGalvanize
Damaging an Enemy Champions with an ability triggersEnergized if it is ready.Firmament
YourEnergized Attack deals% target's Current Health as bonus physical damage and grants youbonus Lethality for 4 seconds.or Voltaic Cyclosword11% pick · 61.2% wr
Most-built legendary at each step (purchase order).
Summoner spells
Teleports you a short distance toward your cursor.
After a brief channel, become untargetable and travel to an allied unit. Upgrades into Unleashed Teleport, which significantly increases travel speed.
Skill order
— what to level whenHammer Stance: Leaps to an enemy dealing physical damage and slowing enemies.
Cannon Stance: Fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing physical damage to all enemies hit.
Hammer Stance: Passive: Restores Mana per strike. Active: Creates a field of lightning damaging nearby enemies for several seconds.
Cannon Stance: Gains a burst of energy, increasing Attack Speed to maximum for several attacks.
Hammer Stance: Deals magic damage to an enemy and knocks them back a short distance.
Cannon Stance: Deploys an Acceleration Gate increasing the Move Speed of all allied champions who pass through it. If Shock Blast is fired through the gate the missile speed, range, and damage will increase.
Hammer Stance: Transforms the Mercury Hammer into the Mercury Cannon gaining new abilities and increased range. The first attack in this form reduces the target's Armor and Magic Resist.
Cannon Stance: Transforms the Mercury Cannon into the Mercury Hammer gaining new abilities and increasing Armor and Magic Resist. The first attack in this form deals additional magic damage.
Runes
Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
Damaging a champion with an ability hurls a damaging comet at their location.
Dealing 25% of a champion's maximum health grants a burst of
Damaging a champion with an ability burns them over time.
Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown.
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.
After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
After casting a Summoner Spell, gain a short
Gain bonuses upon reaching the following levels:
Level 5: +5
Level 8: +5
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
All
While above 70% health, gain extra
Your first damaging ability hit every 10s burns champions.
Gain
Gain increasing amounts of AD or AP,
While Flash is on cooldown it is replaced by Hexflash.
Hexflash: Channel, then blink to a new location.
You get free boots at 12 min but you cannot buy boots before then. Each
Get some gold back when you purchase Legendary Items.
Upon reaching level 3, gain an Elixir of Avarice.
Upon reaching level 6, gain an Elixir of Force.
Upon reaching level 9, gain an Elixir of Skill.
Potions grant some restoration immediately.
Gain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max health and restores health.
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Bonus
For each different stat gained from items, gain one Jack stack. Each stack grants you
Gain bonus
Stat shards
+9 Adaptive Force (AD or AP — whichever helps more).
+10% Attack Speed.
+8 Ability Haste.
+9 Adaptive Force (AD or AP — whichever helps more).
+2% Move Speed.
+10–180 Bonus Health (based on level).
+65 flat Health.
+10% Tenacity and Slow Resist.
+10–180 Bonus Health (based on level).