Mage · Support
Karma
the Enlightened One
Recommended Build
Patch 16.11 · Diamond+ Solo Queue · Updated 6/9/2026
47.7% wr in Support
Build path
- Boots any step
Ionian Boots of Lucidity900 gold10 Ability Haste45 Move SpeedIonian Insight
Gain 10 Summoner Spell Haste.Ionian Boots of Lucidity97% pick · 47.7% wr - Item 1 2 options
Echoes of Helia2200 gold35 Ability Power200 Health20 Ability Haste125% Base Mana RegenSoul Siphon
Gain 30% of pre-mitigation damage dealt to champions as Soul Charges. Healing or Shielding an ally consumes allSoul Charges to restoreHealth .Echoes of Helia56% pick · 47.2% wr
Moonstone Renewer2200 gold25 Ability Power200 Health20 Ability Haste125% Base Mana RegenStarlit Grace
Healing or shielding an ally chains the effect to another ally (excluding yourself),healing 30% orshielding 35% of the original amount.or Moonstone Renewer30% pick · 49.4% wr
- Item 2 3 options
Moonstone Renewer2200 gold25 Ability Power200 Health20 Ability Haste125% Base Mana RegenStarlit Grace
Healing or shielding an ally chains the effect to another ally (excluding yourself),healing 30% orshielding 35% of the original amount.Moonstone Renewer35% pick · 50.6% wr
Redemption2300 gold30 Ability Power15 Ability Haste100% Base Mana Regen10% Heal and Shield PowerIntervention
Restore150 - 350 Health to allied units and deal10% max Health true damage to enemy champions after 2.5 seconds.or Redemption25% pick · 48.8% wr
Mikael's Blessing2300 gold250 Health100% Base Mana Regen12% Heal and Shield Power15 Ability HastePurify
Remove all crowd control debuffs (excludingAirborne andSuppression ) from an ally champion and restore100 - 250 Health .or Mikael's Blessing15% pick · 52.8% wr
- Item 3 3 options
Redemption2300 gold30 Ability Power15 Ability Haste100% Base Mana Regen10% Heal and Shield PowerIntervention
Restore150 - 350 Health to allied units and deal10% max Health true damage to enemy champions after 2.5 seconds.Redemption29% pick · 63.4% wr
Mikael's Blessing2300 gold250 Health100% Base Mana Regen12% Heal and Shield Power15 Ability HastePurify
Remove all crowd control debuffs (excludingAirborne andSuppression ) from an ally champion and restore100 - 250 Health .or Mikael's Blessing18% pick · 55.7% wr
Moonstone Renewer2200 gold25 Ability Power200 Health20 Ability Haste125% Base Mana RegenStarlit Grace
Healing or shielding an ally chains the effect to another ally (excluding yourself),healing 30% orshielding 35% of the original amount.or Moonstone Renewer16% pick · 54.8% wr
- Item 4 3 options
Redemption2300 gold30 Ability Power15 Ability Haste100% Base Mana Regen10% Heal and Shield PowerIntervention
Restore150 - 350 Health to allied units and deal10% max Health true damage to enemy champions after 2.5 seconds.Redemption19% pick · 77.8% wr
Dawncore2500 gold45 Ability Power16% Heal and Shield Power100% Base Mana RegenFirst Light
Gain2% Heal and Shield Power and10 Ability Power per 100% Base Mana Regen.or Dawncore19% pick · 44.4% wr
Mikael's Blessing2300 gold250 Health100% Base Mana Regen12% Heal and Shield Power15 Ability HastePurify
Remove all crowd control debuffs (excludingAirborne andSuppression ) from an ally champion and restore100 - 250 Health .or Mikael's Blessing11% pick · 60.0% wr
Most-built legendary at each step (purchase order).
Summoner spells
Teleports you a short distance toward your cursor.
Restores Health and grants Move Speed to you and target allied champion.
Skill order
— what to level whenKarma sends forth a ball of spirit energy that explodes and deals damage upon hitting an enemy unit.
Mantra Bonus: In addition to the explosion, Mantra increases the destructive power of her Inner Flame, creating a cataclysm which deals damage after a short delay.
Karma creates a tether between herself and a targeted enemy, dealing damage and revealing them. If the tether is not broken, the enemy will be rooted and damaged again.
Mantra Bonus: Karma strengthens the link, healing herself and extending the root duration.
Karma summons a protective shield that absorbs incoming damage and increases the Move Speed of the protected ally.
Mantra Bonus: Energy radiates out from her target, strengthening the initial shield and applying Inspire to nearby allied champions.
Karma empowers her next ability to do an additional effect. Mantra is available at level 1 and does not require a skill point.
Runes
Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
Damaging a champion with an ability hurls a damaging comet at their location.
Dealing 25% of a champion's maximum health grants a burst of
Damaging a champion with an ability burns them over time.
Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown.
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.
After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
After casting a Summoner Spell, gain a short
Gain bonuses upon reaching the following levels:
Level 5: +5
Level 8: +5
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
All
While above 70% health, gain extra
Your first damaging ability hit every 10s burns champions.
Gain
Gain increasing amounts of AD or AP,
Your third attack against turrets deals bonus damage.
Whenever you gain a shield, your next basic attack against a champion deals bonus
After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
After taking damage from an enemy champion heal back some missing health over time.
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage.
Duration: 1.5s
Cooldown: 55s
Gain permanent max health when minions or monsters die near you.
Gain 5% Heal and Shield Power.
Heals and shields you cast or receive are 10% stronger on targets below 40% health.
Gain Armor and Magic Resist when receiving crowd control.
Stat shards
+9 Adaptive Force (AD or AP — whichever helps more).
+10% Attack Speed.
+8 Ability Haste.
+9 Adaptive Force (AD or AP — whichever helps more).
+2% Move Speed.
+10–180 Bonus Health (based on level).
+65 flat Health.
+10% Tenacity and Slow Resist.
+10–180 Bonus Health (based on level).