Assassin · Mage
Kassadin
the Void Walker
Recommended Build
Patch 16.11 · Diamond+ Solo Queue · Updated 6/9/2026
48.6% wr in Mid
Build path
- Boots any step
Mercury's Treads1250 gold20 Magic Resist45 Move Speed30% TenacityMercury's Treads30% pick · 59.1% wr - Item 1 3 options
Rod of Ages2600 gold45 Ability Power350 Health500 ManaTimeless
This item gains10 Health ,30 Mana and3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level.Eternity
Taking damage from champions restores10% of the damage asMana .
Casting an abilityheals for 25% of Mana spent.Rod of Ages33% pick · 53.2% wr
Doran's Helm450 gold140 Health10 Armor10 Magic ResistHelping Hand
Attacks deal5 bonus physical damage to minions.or Doran's Helm24% pick · 47.5% wr
Doran's Ring400 gold18 Ability Power90 HealthDrain
Restore1 Mana every second, increased to2 Mana per second for 5 seconds after dealing damage to an enemy champion. If you can't gain Mana,heal for 45% of this value instead.Helping Hand
Attacks deal5 bonus physical damage to minions.or Doran's Ring18% pick · 55.2% wr
- Item 2 3 options
Rod of Ages2600 gold45 Ability Power350 Health500 ManaTimeless
This item gains10 Health ,30 Mana and3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level.Eternity
Taking damage from champions restores10% of the damage asMana .
Casting an abilityheals for 25% of Mana spent.Rod of Ages48% pick · 46.0% wr
Archangel's Staff2900 gold70 Ability Power600 Mana25 Ability HasteAwe
Gain Ability Power equal to1% bonus Mana. Manaflow (8s, max 5 charges)
Landing Abilities grants5 max Mana (doubled vs. champions).
Transforms intoSeraph's Embrace at360 max Mana .or Archangel's Staff25% pick · 57.5% wr
Malignance2700 gold90 Ability Power600 Mana15 Ability HasteScorn
Gain 20 Ultimate Ability Haste.Hatefog
Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealingmagic damage per second and reducing theirMagic Resist .or Malignance12% pick · 50.0% wr
- Item 3 3 options
Archangel's Staff2900 gold70 Ability Power600 Mana25 Ability HasteAwe
Gain Ability Power equal to1% bonus Mana. Manaflow (8s, max 5 charges)
Landing Abilities grants5 max Mana (doubled vs. champions).
Transforms intoSeraph's Embrace at360 max Mana .Archangel's Staff39% pick · 52.4% wr
Manamune2900 gold35 Attack Damage500 Mana15 Ability HasteAwe
Gainbonus Attack Damage .Manaflow (8s, max 4 charges)
Landing Attacks and Abilities grants3 max Mana (doubled vs. champions).
Transforms intoMuramana at360 max Mana .or Manamune27% pick · 44.4% wr
Malignance2700 gold90 Ability Power600 Mana15 Ability HasteScorn
Gain 20 Ultimate Ability Haste.Hatefog
Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealingmagic damage per second and reducing theirMagic Resist .or Malignance19% pick · 52.9% wr
- Item 4 3 options
Malignance2700 gold90 Ability Power600 Mana15 Ability HasteScorn
Gain 20 Ultimate Ability Haste.Hatefog
Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealingmagic damage per second and reducing theirMagic Resist .Malignance32% pick · 64.2% wr
Archangel's Staff2900 gold70 Ability Power600 Mana25 Ability HasteAwe
Gain Ability Power equal to1% bonus Mana. Manaflow (8s, max 5 charges)
Landing Abilities grants5 max Mana (doubled vs. champions).
Transforms intoSeraph's Embrace at360 max Mana .or Archangel's Staff18% pick · 44.8% wr
Zhonya's Hourglass3250 gold105 Ability Power50 ArmorTime Stop
EnterStasis for 2.5 seconds.or Zhonya's Hourglass16% pick · 37.0% wr
Most-built legendary at each step (purchase order).
Summoner spells
Teleports you a short distance toward your cursor.
After a brief channel, become untargetable and travel to an allied unit. Upgrades into Unleashed Teleport, which significantly increases travel speed.
Skill order
— what to level whenKassadin fires an orb of void energy at a target, dealing damage and interrupting channels. The excess energy forms around himself, granting a temporary shield that absorbs magic damage.
Passive: Kassadin's basic attacks deal bonus magic damage. Active: Kassadin's next basic attack deals significant bonus magic damage and restores Mana.
Kassadin draws energy from spells cast in his vicinity. Upon charging up, Kassadin can use Force Pulse to damage and slow enemies in a cone in front of him.
Kassadin teleports to a nearby location dealing damage to nearby enemy units. Multiple Riftwalks in a short period of time cost additional Mana but also deal additional damage.
Runes
Immobilizing an enemy champion will cause 3 glacial rays that slow nearby enemies and reduce their damage to your allies.
Swap Summoner Spells while out of combat. Swapping to unique Summoner Spells will increase the rate at which you can make future swaps.
When you initiate champion combat, deal 7% extra damage for 3 seconds and gain gold based on damage dealt.
While Flash is on cooldown it is replaced by Hexflash.
Hexflash: Channel, then blink to a new location.
You get free boots at 12 min but you cannot buy boots before then. Each
Get some gold back when you purchase Legendary Items.
Upon reaching level 3, gain an Elixir of Avarice.
Upon reaching level 6, gain an Elixir of Force.
Upon reaching level 9, gain an Elixir of Skill.
Potions grant some restoration immediately.
Gain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max health and restores health.
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Bonus
For each different stat gained from items, gain one Jack stack. Each stack grants you
Gain bonus
Deal bonus true damage to enemy champions with
Heal when you damage an enemy champion.
Damaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth.
On a long Cooldown, automatically sense a nearby untracked and unseen ward, tracking it for the team.
Level 11: Also reveal the ward for 10s.
Collect 1 memento on champion
Gain 6 Trinket Haste for each collected.
Your wards in the enemy jungle are
Level 9: Wards in the river are also
Unique
Unique
Unique
Stat shards
+9 Adaptive Force (AD or AP — whichever helps more).
+10% Attack Speed.
+8 Ability Haste.
+9 Adaptive Force (AD or AP — whichever helps more).
+2% Move Speed.
+10–180 Bonus Health (based on level).
+65 flat Health.
+10% Tenacity and Slow Resist.
+10–180 Bonus Health (based on level).