Marksman
Kindred
The Eternal Hunters
Recommended Build
Patch 16.11 · Diamond+ Solo Queue · Updated 6/9/2026
48.3% wr in Jungle
Build path
- Boots any step
Plated Steelcaps1200 gold25 Armor45 Move SpeedPlating
Reduces incoming damage from Attacks by 10%.Plated Steelcaps43% pick · 51.2% wr - Item 1
Scorchclaw Pup450 goldJungle Companions
Summon a Scorchclaw that assists you against monsters.
The companion grows as you hunt monsters, empowering yourSmite . When fully grown, it completes your Jungle Quest and periodically imbues your next Attack or Ability to burn enemies andSlow them. Killing large monsters readies this immediately.Scorchclaw Pup88% pick · 48.5% wr
- Item 2 3 options
Kraken Slayer3000 gold45 Attack Damage40% Attack Speed4% Move SpeedBring It Down
Every third Attack dealsbonus physical damage On-Hit , increased based on their missing Health.Kraken Slayer56% pick · 50.3% wr
Trinity Force3333 gold36 Attack Damage30% Attack Speed333 Health15 Ability HasteSpellblade
After using an Ability, your next Attack dealsbonus physical damage On-Hit .
Quicken
Attacking grants20 Move Speed for 2 seconds.or Trinity Force28% pick · 45.8% wr
The Collector3000 gold50 Attack Damage10 Lethality25% Critical Strike ChanceDeath
Your damage executes champions that are below 5% Health.Taxes
Champion kills grant25 bonus gold .or The Collector12% pick · 43.3% wr
- Item 3 3 options
The Collector3000 gold50 Attack Damage10 Lethality25% Critical Strike ChanceDeath
Your damage executes champions that are below 5% Health.Taxes
Champion kills grant25 bonus gold .The Collector44% pick · 56.2% wr
Trinity Force3333 gold36 Attack Damage30% Attack Speed333 Health15 Ability HasteSpellblade
After using an Ability, your next Attack dealsbonus physical damage On-Hit .
Quicken
Attacking grants20 Move Speed for 2 seconds.or Trinity Force20% pick · 41.7% wr
Hexoptics C442800 gold55 Attack Damage25% Critical Strike ChanceMagnification
Deal up to 10% increased damage with Attacks, based on how far away the enemy is (max damage at 500 range).Arcane Aim
When a champion that you damaged within 3 seconds dies, gain 100 additional attack range for 8 seconds.or Hexoptics C4418% pick · 47.6% wr
- Item 4 3 options
Lord Dominik's Regards3300 gold35 Attack Damage35% Armor Penetration25% Critical Strike ChanceGiant Slayer
Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.Lord Dominik's Regards28% pick · 56.5% wr
Infinity Edge3500 gold75 Attack Damage25% Critical Strike Chance30% Critical Strike Damageor Infinity Edge26% pick · 65.1% wr
Black Cleaver3000 gold40 Attack Damage400 Health20 Ability HasteCarve
Dealingphysical damage to champions reduces the target'sArmor by 6% for 6 seconds. (stacks 5 times).Fervor
Dealingphysical damage grants20 Move Speed for 2 seconds.or Black Cleaver12% pick · 55.0% wr
Most-built legendary at each step (purchase order).
Summoner spells
Teleports you a short distance toward your cursor.
Deals true damage to a monster or minion.
Skill order
— what to level whenKindred tumbles and shoots up to three arrows at nearby targets.
Wolf enrages and attacks enemies around him. Lamb passively gains stacks by moving and attacking. When fully charged, Lamb's next attack restores health.
Lamb fires a carefully placed shot, slowing the target. If Lamb attacks the target two more times, her third attack instead directs Wolf to pounce on the enemy, savaging them for massive damage.
Lamb grants all living things inside a zone a respite from death. Until the effect ends, nothing can die. At the end, units are healed.
Runes
Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions.
Attacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal
Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Killing a target heals you.
Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Deal more damage to low health enemy champions.
Deal more damage to high health enemy champions.
Deal more damage to champions while you are low on health.
Deal bonus true damage to enemy champions with
Heal when you damage an enemy champion.
Damaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth.
On a long Cooldown, automatically sense a nearby untracked and unseen ward, tracking it for the team.
Level 11: Also reveal the ward for 10s.
Collect 1 memento on champion
Gain 6 Trinket Haste for each collected.
Your wards in the enemy jungle are
Level 9: Wards in the river are also
Unique
Unique
Unique
Stat shards
+9 Adaptive Force (AD or AP — whichever helps more).
+10% Attack Speed.
+8 Ability Haste.
+9 Adaptive Force (AD or AP — whichever helps more).
+2% Move Speed.
+10–180 Bonus Health (based on level).
+65 flat Health.
+10% Tenacity and Slow Resist.
+10–180 Bonus Health (based on level).