Fighter
Kled
the Cantankerous Cavalier
Recommended Build
Patch 16.11 · Diamond+ Solo Queue · Updated 6/9/2026
47.4% wr in Top
Build path
- Boots any step
Plated Steelcaps1200 gold25 Armor45 Move SpeedPlating
Reduces incoming damage from Attacks by 10%.Plated Steelcaps64% pick · 51.0% wr - Item 1 2 options
Doran's Blade450 gold10 Attack Damage80 Health2.5% OmnivampDoran's Blade63% pick · 49.2% wr
Doran's Shield450 gold110 HealthEnduring Focus
Restore4 Health every 5 seconds.
After taking damage from a champion, restoreHealth over 8 seconds.Helping Hand
Attacks deal5 bonus physical damage to minions.or Doran's Shield21% pick · 45.0% wr
- Item 2 2 options
Titanic Hydra3300 gold40 Attack Damage600 HealthCleave
Attacks dealphysical damage on-hit and to enemies behind the target.Titanic Crescent
Empower your nextCleave to dealbonus physical damage On-Hit and dealbonus physical damage to enemies behind the target.Titanic Hydra73% pick · 50.7% wr
Cull450 gold7 Attack DamageReap
Restore3 Health On-Hit .
Killing minions grants1 gold , up to100 . Reaching the limit grants another350 gold .or Cull15% pick · 57.1% wr
- Item 3 2 options
Black Cleaver3000 gold40 Attack Damage400 Health20 Ability HasteCarve
Dealingphysical damage to champions reduces the target'sArmor by 6% for 6 seconds. (stacks 5 times).Fervor
Dealingphysical damage grants20 Move Speed for 2 seconds.Black Cleaver35% pick · 65.5% wr
Hullbreaker3000 gold40 Attack Damage500 Health4% Move SpeedSkipper
Every fifth Attack against champions and epic monsters dealsbonus physical damage , increased against Structures.Boarding Party
Nearby allied siege and super minions gainArmor andMagic Resist .or Hullbreaker22% pick · 50.0% wr
- Item 4 2 options
Overlord's Bloodmail3300 gold30 Attack Damage550 HealthTyranny
Gain 2.5% of yourbonus Health asAttack Damage .Retribution
Gain up to 12% increasedAttack Damage based on your percent missing Health.Overlord's Bloodmail20% pick · 100.0% wr
Black Cleaver3000 gold40 Attack Damage400 Health20 Ability HasteCarve
Dealingphysical damage to champions reduces the target'sArmor by 6% for 6 seconds. (stacks 5 times).Fervor
Dealingphysical damage grants20 Move Speed for 2 seconds.or Black Cleaver14% pick · 28.6% wr
Most-built legendary at each step (purchase order).
Summoner spells
Teleports you a short distance toward your cursor.
Deals true damage over time to target enemy champion and reduces healing effects on them for the duration.
Skill order
— what to level whenKled throws a bear trap that damages and hooks an enemy champion. If shackled for a short duration, the target takes additional physical damage and is yanked toward Kled.
When dismounted, this ability is replaced by Pocket Pistol, a ranged gun blast that knocks back Kled and restores courage.
Kled gains massive attack speed for four attacks. The fourth attack deals more damage.
Kled dashes, dealing physical damage and gaining a short burst of speed. Kled can cast this ability again to dash back through his initial target, dealing the same damage.
Kled and Skaarl charge to a location, leaving a speed-granting trail behind them and gaining a shield. Skaarl locks onto and rams the first enemy champion encountered.
Runes
Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health.
After
Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield.
Your third attack against turrets deals bonus damage.
Whenever you gain a shield, your next basic attack against a champion deals bonus
After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
After taking damage from an enemy champion heal back some missing health over time.
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage.
Duration: 1.5s
Cooldown: 55s
Gain permanent max health when minions or monsters die near you.
Gain 5% Heal and Shield Power.
Heals and shields you cast or receive are 10% stronger on targets below 40% health.
Gain Armor and Magic Resist when receiving crowd control.
Killing a target heals you.
Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Deal more damage to low health enemy champions.
Deal more damage to high health enemy champions.
Deal more damage to champions while you are low on health.
Stat shards
+9 Adaptive Force (AD or AP — whichever helps more).
+10% Attack Speed.
+8 Ability Haste.
+9 Adaptive Force (AD or AP — whichever helps more).
+2% Move Speed.
+10–180 Bonus Health (based on level).
+65 flat Health.
+10% Tenacity and Slow Resist.
+10–180 Bonus Health (based on level).