Assassin · Mage
LeBlanc
the Deceiver
Recommended Build
Patch 16.11 · Diamond+ Solo Queue · Updated 6/9/2026
46.2% wr in Mid
Build path
- Boots any step
Sorcerer's Shoes1100 gold12 Magic Penetration45 Move SpeedSorcerer's Shoes90% pick · 45.8% wr - Item 1
Doran's Ring400 gold18 Ability Power90 HealthDrain
Restore1 Mana every second, increased to2 Mana per second for 5 seconds after dealing damage to an enemy champion. If you can't gain Mana,heal for 45% of this value instead.Helping Hand
Attacks deal5 bonus physical damage to minions.Doran's Ring99% pick · 45.9% wr
- Item 2
Luden's Echo2750 gold100 Ability Power600 Mana10 Ability HasteEcho
Damaging Abilities fire 6 Echoes that dealbonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.Luden's Echo93% pick · 46.7% wr
- Item 3 2 options
Shadowflame3200 gold110 Ability Power15 Magic PenetrationCinderbloom Magic andtrue damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Shadowflame60% pick · 43.8% wr
Stormsurge2800 gold90 Ability Power15 Magic Penetration6% Move SpeedStormraider
Dealing 25% of a champion's maximum Health within 2.5s appliesSquall to them.Squall
After 2 seconds, dealmagic damage . If the target dies beforeSquall triggers, it damages nearby enemies.or Stormsurge20% pick · 40.0% wr
- Item 4 3 options
Rabadon's Deathcap3500 gold130 Ability PowerMagical Opus
Increases your totalAbility Power by 30% .Rabadon's Deathcap31% pick · 52.6% wr
Void Staff3000 gold95 Ability Power40% Magic Penetrationor Void Staff19% pick · 41.2% wr
Mejai's Soulstealer1500 gold20 Ability Power100 HealthGlory Takedowns grantGlory , up to 25. 10Glory is lost on death.
Gain5 Ability Power perGlory and10% Move Speed at 10 or higherGlory .or Mejai's Soulstealer14% pick · 57.7% wr
Most-built legendary at each step (purchase order).
Summoner spells
Teleports you a short distance toward your cursor.
Deals true damage over time to target enemy champion and reduces healing effects on them for the duration.
Skill order
— what to level whenLeBlanc projects a sigil, dealing damage and marking the target for 3.5 seconds. Damaging the marked target with an ability detonates the sigil, dealing additional damage. If either part kills the target, Leblanc refunds the Mana cost and part of this spell's remaining Cooldown.
LeBlanc dashes to a location, dealing damage to enemies near her destination. For the next 4 seconds, activate Distortion again to return LeBlanc to her starting location.
LeBlanc launches a chain that shackles the first enemy hit. If the target remains shackled for 1.5 seconds, LeBlanc roots them and deals additional damage.
LeBlanc casts a mimicked version of one of her basic spells.
Runes
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus
Damaging a low health champion inflicts
Gain a large amount of Attack Speed and
Deal bonus true damage to enemy champions with
Heal when you damage an enemy champion.
Damaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth.
On a long Cooldown, automatically sense a nearby untracked and unseen ward, tracking it for the team.
Level 11: Also reveal the ward for 10s.
Collect 1 memento on champion
Gain 6 Trinket Haste for each collected.
Your wards in the enemy jungle are
Level 9: Wards in the river are also
Unique
Unique
Unique
Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown.
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.
After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
After casting a Summoner Spell, gain a short
Gain bonuses upon reaching the following levels:
Level 5: +5
Level 8: +5
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
All
While above 70% health, gain extra
Your first damaging ability hit every 10s burns champions.
Gain
Gain increasing amounts of AD or AP,
Stat shards
+9 Adaptive Force (AD or AP — whichever helps more).
+10% Attack Speed.
+8 Ability Haste.
+9 Adaptive Force (AD or AP — whichever helps more).
+2% Move Speed.
+10–180 Bonus Health (based on level).
+65 flat Health.
+10% Tenacity and Slow Resist.
+10–180 Bonus Health (based on level).