Fighter · Mage
Mordekaiser
the Iron Revenant
Recommended Build
Patch 16.11 · Diamond+ Solo Queue · Updated 6/9/2026
47.8% wr in Top
Build path
- Boots any step
Plated Steelcaps1200 gold25 Armor45 Move SpeedPlating
Reduces incoming damage from Attacks by 10%.Plated Steelcaps62% pick · 51.5% wr - Item 1 2 options
Doran's Ring400 gold18 Ability Power90 HealthDrain
Restore1 Mana every second, increased to2 Mana per second for 5 seconds after dealing damage to an enemy champion. If you can't gain Mana,heal for 45% of this value instead.Helping Hand
Attacks deal5 bonus physical damage to minions.Doran's Ring65% pick · 54.1% wr
Doran's Shield450 gold110 HealthEnduring Focus
Restore4 Health every 5 seconds.
After taking damage from a champion, restoreHealth over 8 seconds.Helping Hand
Attacks deal5 bonus physical damage to minions.or Doran's Shield32% pick · 33.3% wr
- Item 2 3 options
Rylai's Crystal Scepter2600 gold65 Ability Power400 HealthRimefrost
Damaging AbilitiesSlow enemies by 30% for 1 second.Rylai's Crystal Scepter45% pick · 44.9% wr
Riftmaker3100 gold70 Ability Power350 Health15 Ability HasteVoid Corruption
For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gainOmnivamp .Void Infusion
Gain 2% of yourbonus Health asAbility Power .or Riftmaker24% pick · 42.3% wr
Dusk and Dawn3100 gold300 Health60 Ability Power20 Ability Haste20% Attack SpeedSpellblade (0s)
After using an Ability, your next Attack dealsbonus magic damage andheals you for On-Hit and then appliesOn-Hit effects an additional time.or Dusk and Dawn14% pick · 66.7% wr
- Item 3 3 options
Riftmaker3100 gold70 Ability Power350 Health15 Ability HasteVoid Corruption
For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gainOmnivamp .Void Infusion
Gain 2% of yourbonus Health asAbility Power .Riftmaker39% pick · 62.9% wr
Rylai's Crystal Scepter2600 gold65 Ability Power400 HealthRimefrost
Damaging AbilitiesSlow enemies by 30% for 1 second.or Rylai's Crystal Scepter12% pick · 54.5% wr
Hextech Rocketbelt2650 gold70 Ability Power300 Health20 Ability HasteSupersonic
Dash in target direction, unleashing missiles that dealmagic damage .or Hextech Rocketbelt10% pick · 33.3% wr
- Item 4 3 options
Liandry's Torment3000 gold60 Ability Power300 HealthTorment
Damaging Abilities burn enemies for2% max Health magic damage per second for 3 seconds.Suffering
For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.Liandry's Torment19% pick · 77.8% wr
Randuin's Omen2700 gold350 Health75 ArmorResilience
Receive 30% less damage from Critical Strikes.Humility Slow nearby enemies by 70% for 2 seconds.or Randuin's Omen17% pick · 100.0% wr
Spirit Visage2700 gold400 Health50 Magic Resist10 Ability Haste100% Base Health RegenBoundless Vitality
Heals and Shields on you are increased by 25%.or Spirit Visage15% pick · 71.4% wr
Most-built legendary at each step (purchase order).
Summoner spells
Teleports you a short distance toward your cursor.
Deals true damage over time to target enemy champion and reduces healing effects on them for the duration.
Skill order
— what to level whenMordekaiser smashes the ground with his mace dealing damage to each enemy struck. Damage is increased when hitting a single enemy.
Mordekaiser stores damage he deals and takes to create a shield. He may consume the shield to heal.
Mordekaiser pulls all enemies in an area.
Mordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns.
Runes
Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions.
Attacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal
Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Killing a target heals you.
Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Deal more damage to low health enemy champions.
Deal more damage to high health enemy champions.
Deal more damage to champions while you are low on health.
Your third attack against turrets deals bonus damage.
Whenever you gain a shield, your next basic attack against a champion deals bonus
After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
After taking damage from an enemy champion heal back some missing health over time.
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage.
Duration: 1.5s
Cooldown: 55s
Gain permanent max health when minions or monsters die near you.
Gain 5% Heal and Shield Power.
Heals and shields you cast or receive are 10% stronger on targets below 40% health.
Gain Armor and Magic Resist when receiving crowd control.
Stat shards
+9 Adaptive Force (AD or AP — whichever helps more).
+10% Attack Speed.
+8 Ability Haste.
+9 Adaptive Force (AD or AP — whichever helps more).
+2% Move Speed.
+10–180 Bonus Health (based on level).
+65 flat Health.
+10% Tenacity and Slow Resist.
+10–180 Bonus Health (based on level).