Support · Mage
Morgana
the Fallen
Recommended Build
Patch 16.11 · Diamond+ Solo Queue · Updated 6/9/2026
41.6% wr in Support
Build path
- Boots any step
Ionian Boots of Lucidity900 gold10 Ability Haste45 Move SpeedIonian Insight
Gain 10 Summoner Spell Haste.Ionian Boots of Lucidity67% pick · 48.4% wr - Item 1 3 options
Imperial Mandate2400 gold65 Ability Power15 Ability Haste150% Base Mana RegenControl
Gain 15 Ability Haste for your abilities withImmobilizing effects.Command
OnImmobilizing an enemy champion, mark them as 6%Vulnerable for 4 seconds.Imperial Mandate29% pick · 42.9% wr
Rylai's Crystal Scepter2600 gold65 Ability Power400 HealthRimefrost
Damaging AbilitiesSlow enemies by 30% for 1 second.or Rylai's Crystal Scepter19% pick · 22.2% wr
Zhonya's Hourglass3250 gold105 Ability Power50 ArmorTime Stop
EnterStasis for 2.5 seconds.or Zhonya's Hourglass10% pick · 70.0% wr
- Item 2 3 options
Zhonya's Hourglass3250 gold105 Ability Power50 ArmorTime Stop
EnterStasis for 2.5 seconds.Zhonya's Hourglass18% pick · 58.3% wr
Imperial Mandate2400 gold65 Ability Power15 Ability Haste150% Base Mana RegenControl
Gain 15 Ability Haste for your abilities withImmobilizing effects.Command
OnImmobilizing an enemy champion, mark them as 6%Vulnerable for 4 seconds.or Imperial Mandate15% pick · 20.0% wr
Rylai's Crystal Scepter2600 gold65 Ability Power400 HealthRimefrost
Damaging AbilitiesSlow enemies by 30% for 1 second.or Rylai's Crystal Scepter12% pick · 50.0% wr
- Item 3 3 options
Knight's Vow2300 gold200 Health40 Armor10 Ability Haste100% Base Health RegenSacrifice
While near yourWorthy ally, take 14% of the damage they receive andheal for 12% of the damage they deal to champions.Pledge (0s)
Designate an ally asWorthy .Knight's Vow22% pick · 40.0% wr
Rylai's Crystal Scepter2600 gold65 Ability Power400 HealthRimefrost
Damaging AbilitiesSlow enemies by 30% for 1 second.or Rylai's Crystal Scepter13% pick · 100.0% wr
Imperial Mandate2400 gold65 Ability Power15 Ability Haste150% Base Mana RegenControl
Gain 15 Ability Haste for your abilities withImmobilizing effects.Command
OnImmobilizing an enemy champion, mark them as 6%Vulnerable for 4 seconds.or Imperial Mandate13% pick · 100.0% wr
- Item 4 3 options
Morellonomicon2850 gold75 Ability Power350 Health15 Ability HasteGrievous Wounds
Dealingmagic damage to champions applies40% Wounds for 3 seconds.Morellonomicon40% pick · 100.0% wr
Locket of the Iron Solari2200 gold200 Health30 Armor30 Magic Resist10 Ability HasteDevotion
Grant nearby allies a290 - 360 Shield that decays over 2.5 seconds.or Locket of the Iron Solari40% pick · 0.0% wr
Zhonya's Hourglass3250 gold105 Ability Power50 ArmorTime Stop
EnterStasis for 2.5 seconds.or Zhonya's Hourglass20% pick · 100.0% wr
Most-built legendary at each step (purchase order).
Summoner spells
Teleports you a short distance toward your cursor.
Restores Health and grants Move Speed to you and target allied champion.
Skill order
— what to level whenMorgana binds an enemy in place with dark magic, forcing them to feel the pain they've caused and dealing magic damage.
Morgana casts a cursed shadow on an area, damaging enemies who dare stand in her dark circle. They receive magic damage over time, which increases the lower health they are.
Morgana anoints an ally with a protective barrier of starfire, which absorbs magical damage and disabling effects until it is broken.
Morgana unleashes the full force of her Celestial power as she unbinds her wings and hovers above the ground. She lashes chains of dark pain onto nearby enemy champions, gaining Move Speed. The chains slow and deal initial damage and, after a delay, stun those who are unable to break them.
Runes
Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
Damaging a champion with an ability hurls a damaging comet at their location.
Dealing 25% of a champion's maximum health grants a burst of
Damaging a champion with an ability burns them over time.
Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown.
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.
After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
After casting a Summoner Spell, gain a short
Gain bonuses upon reaching the following levels:
Level 5: +5
Level 8: +5
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
All
While above 70% health, gain extra
Your first damaging ability hit every 10s burns champions.
Gain
Gain increasing amounts of AD or AP,
Deal bonus true damage to enemy champions with
Heal when you damage an enemy champion.
Damaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth.
On a long Cooldown, automatically sense a nearby untracked and unseen ward, tracking it for the team.
Level 11: Also reveal the ward for 10s.
Collect 1 memento on champion
Gain 6 Trinket Haste for each collected.
Your wards in the enemy jungle are
Level 9: Wards in the river are also
Unique
Unique
Unique
Stat shards
+9 Adaptive Force (AD or AP — whichever helps more).
+10% Attack Speed.
+8 Ability Haste.
+9 Adaptive Force (AD or AP — whichever helps more).
+2% Move Speed.
+10–180 Bonus Health (based on level).
+65 flat Health.
+10% Tenacity and Slow Resist.
+10–180 Bonus Health (based on level).