Support · Mage
Nami
the Tidecaller
Recommended Build
Patch 16.11 · Diamond+ Solo Queue · Updated 6/9/2026
46.3% wr in Support
Build path
- Boots any step
Ionian Boots of Lucidity900 gold10 Ability Haste45 Move SpeedIonian Insight
Gain 10 Summoner Spell Haste.Ionian Boots of Lucidity93% pick · 47.1% wr - Item 1 3 options
Imperial Mandate2400 gold65 Ability Power15 Ability Haste150% Base Mana RegenControl
Gain 15 Ability Haste for your abilities withImmobilizing effects.Command
OnImmobilizing an enemy champion, mark them as 6%Vulnerable for 4 seconds.Imperial Mandate32% pick · 43.2% wr
Echoes of Helia2200 gold35 Ability Power200 Health20 Ability Haste125% Base Mana RegenSoul Siphon
Gain 30% of pre-mitigation damage dealt to champions as Soul Charges. Healing or Shielding an ally consumes allSoul Charges to restoreHealth .or Echoes of Helia29% pick · 50.6% wr
Staff of Flowing Water2250 gold35 Ability Power10% Heal and Shield Power125% Base Mana Regen10 Ability HasteRapids
Healing or Shielding an ally grants you both40 Ability Power and15 Ability Haste for 6 seconds.or Staff of Flowing Water16% pick · 48.3% wr
- Item 2 3 options
Moonstone Renewer2200 gold25 Ability Power200 Health20 Ability Haste125% Base Mana RegenStarlit Grace
Healing or shielding an ally chains the effect to another ally (excluding yourself),healing 30% orshielding 35% of the original amount.Moonstone Renewer28% pick · 48.0% wr
Staff of Flowing Water2250 gold35 Ability Power10% Heal and Shield Power125% Base Mana Regen10 Ability HasteRapids
Healing or Shielding an ally grants you both40 Ability Power and15 Ability Haste for 6 seconds.or Staff of Flowing Water17% pick · 54.1% wr
Redemption2300 gold30 Ability Power15 Ability Haste100% Base Mana Regen10% Heal and Shield PowerIntervention
Restore150 - 350 Health to allied units and deal10% max Health true damage to enemy champions after 2.5 seconds.or Redemption14% pick · 48.4% wr
- Item 3 3 options
Redemption2300 gold30 Ability Power15 Ability Haste100% Base Mana Regen10% Heal and Shield PowerIntervention
Restore150 - 350 Health to allied units and deal10% max Health true damage to enemy champions after 2.5 seconds.Redemption25% pick · 53.8% wr
Shurelya's Battlesong2200 gold50 Ability Power15 Ability Haste4% Move Speed125% Base Mana RegenInspiring Speech
Grant nearby allies30% Move Speed for 4 seconds.or Shurelya's Battlesong14% pick · 54.5% wr
Moonstone Renewer2200 gold25 Ability Power200 Health20 Ability Haste125% Base Mana RegenStarlit Grace
Healing or shielding an ally chains the effect to another ally (excluding yourself),healing 30% orshielding 35% of the original amount.or Moonstone Renewer12% pick · 57.9% wr
- Item 4 2 options
Redemption2300 gold30 Ability Power15 Ability Haste100% Base Mana Regen10% Heal and Shield PowerIntervention
Restore150 - 350 Health to allied units and deal10% max Health true damage to enemy champions after 2.5 seconds.Redemption19% pick · 66.7% wr
Knight's Vow2300 gold200 Health40 Armor10 Ability Haste100% Base Health RegenSacrifice
While near yourWorthy ally, take 14% of the damage they receive andheal for 12% of the damage they deal to champions.Pledge (0s)
Designate an ally asWorthy .or Knight's Vow19% pick · 33.3% wr
Most-built legendary at each step (purchase order).
Summoner spells
Teleports you a short distance toward your cursor.
Restores Health and grants Move Speed to you and target allied champion.
Skill order
— what to level whenSends a bubble to a target area, dealing damage and stunning all enemies on impact.
Unleashes a stream of water that bounces back and forth between allied and enemy champions, healing allies and damaging enemies.
Empowers an allied champion for a short duration. The ally's basic attacks and spells deal bonus magic damage and slow the target.
Summons a massive Tidal Wave that knocks up, slows, and damages enemies. Allies hit gain double the effect of Surging Tides.
Runes
Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
Damaging a champion with an ability hurls a damaging comet at their location.
Dealing 25% of a champion's maximum health grants a burst of
Damaging a champion with an ability burns them over time.
Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown.
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.
After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
After casting a Summoner Spell, gain a short
Gain bonuses upon reaching the following levels:
Level 5: +5
Level 8: +5
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
All
While above 70% health, gain extra
Your first damaging ability hit every 10s burns champions.
Gain
Gain increasing amounts of AD or AP,
Your third attack against turrets deals bonus damage.
Whenever you gain a shield, your next basic attack against a champion deals bonus
After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
After taking damage from an enemy champion heal back some missing health over time.
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage.
Duration: 1.5s
Cooldown: 55s
Gain permanent max health when minions or monsters die near you.
Gain 5% Heal and Shield Power.
Heals and shields you cast or receive are 10% stronger on targets below 40% health.
Gain Armor and Magic Resist when receiving crowd control.
Stat shards
+9 Adaptive Force (AD or AP — whichever helps more).
+10% Attack Speed.
+8 Ability Haste.
+9 Adaptive Force (AD or AP — whichever helps more).
+2% Move Speed.
+10–180 Bonus Health (based on level).
+65 flat Health.
+10% Tenacity and Slow Resist.
+10–180 Bonus Health (based on level).