Tank · Support
Nautilus
the Titan of the Depths
Recommended Build
Patch 16.11 · Diamond+ Solo Queue · Updated 6/9/2026
51.1% wr in Support
Build path
- Boots any step
Plated Steelcaps1200 gold25 Armor45 Move SpeedPlating
Reduces incoming damage from Attacks by 10%.Plated Steelcaps52% pick · 52.0% wr - Item 1 3 options
Locket of the Iron Solari2200 gold200 Health30 Armor30 Magic Resist10 Ability HasteDevotion
Grant nearby allies a290 - 360 Shield that decays over 2.5 seconds.Locket of the Iron Solari58% pick · 51.6% wr
Protoplasm Harness2500 gold600 Health20 Ability HasteLifeline (0s)
Taking damage that would reduce your Health below 30% causes you to gainmaximum Health for 5 seconds, then healHealth over the duration. While regenerating Health, you gain 15% increased Size, 10% Move Speed, and 25% Tenacity.or Protoplasm Harness18% pick · 54.1% wr
Knight's Vow2300 gold200 Health40 Armor10 Ability Haste100% Base Health RegenSacrifice
While near yourWorthy ally, take 14% of the damage they receive andheal for 12% of the damage they deal to champions.Pledge (0s)
Designate an ally asWorthy .or Knight's Vow11% pick · 51.3% wr
- Item 2 3 options
Knight's Vow2300 gold200 Health40 Armor10 Ability Haste100% Base Health RegenSacrifice
While near yourWorthy ally, take 14% of the damage they receive andheal for 12% of the damage they deal to champions.Pledge (0s)
Designate an ally asWorthy .Knight's Vow40% pick · 56.4% wr
Locket of the Iron Solari2200 gold200 Health30 Armor30 Magic Resist10 Ability HasteDevotion
Grant nearby allies a290 - 360 Shield that decays over 2.5 seconds.or Locket of the Iron Solari19% pick · 54.0% wr
Protoplasm Harness2500 gold600 Health20 Ability HasteLifeline (0s)
Taking damage that would reduce your Health below 30% causes you to gainmaximum Health for 5 seconds, then healHealth over the duration. While regenerating Health, you gain 15% increased Size, 10% Move Speed, and 25% Tenacity.or Protoplasm Harness16% pick · 51.6% wr
- Item 3 3 options
Knight's Vow2300 gold200 Health40 Armor10 Ability Haste100% Base Health RegenSacrifice
While near yourWorthy ally, take 14% of the damage they receive andheal for 12% of the damage they deal to champions.Pledge (0s)
Designate an ally asWorthy .Knight's Vow26% pick · 62.7% wr
Protoplasm Harness2500 gold600 Health20 Ability HasteLifeline (0s)
Taking damage that would reduce your Health below 30% causes you to gainmaximum Health for 5 seconds, then healHealth over the duration. While regenerating Health, you gain 15% increased Size, 10% Move Speed, and 25% Tenacity.or Protoplasm Harness19% pick · 58.7% wr
Bandlepipes2300 gold200 Health15 Ability Haste20 Armor20 Magic ResistFanfare Slowing orImmobilizing an enemy champion grants Fanfare for seconds. Fanfare grants you20 Move Speed . While you have Fanfare, nearby allies, including yourself, gainAttack Speed .or Bandlepipes15% pick · 69.0% wr
- Item 4 3 options
Protoplasm Harness2500 gold600 Health20 Ability HasteLifeline (0s)
Taking damage that would reduce your Health below 30% causes you to gainmaximum Health for 5 seconds, then healHealth over the duration. While regenerating Health, you gain 15% increased Size, 10% Move Speed, and 25% Tenacity.Protoplasm Harness21% pick · 85.7% wr
Bandlepipes2300 gold200 Health15 Ability Haste20 Armor20 Magic ResistFanfare Slowing orImmobilizing an enemy champion grants Fanfare for seconds. Fanfare grants you20 Move Speed . While you have Fanfare, nearby allies, including yourself, gainAttack Speed .or Bandlepipes12% pick · 100.0% wr
Zeke's Convergence2200 gold300 Health25 Armor25 Magic Resist10 Ability HasteFrostfire Tempest
Casting your Ultimate summons a storm around you for 5 seconds. The storm deals30 magic damage per second to enemy champions andSlows them by 30%.or Zeke's Convergence12% pick · 25.0% wr
Most-built legendary at each step (purchase order).
Summoner spells
Teleports you a short distance toward your cursor.
Deals true damage over time to target enemy champion and reduces healing effects on them for the duration.
Skill order
— what to level whenNautilus hurls his anchor forward. Colliding with an enemy pulls them and Nautilus together, dealing magic damage. Colliding with terrain pulls Nautilus towards it.
Nautilus gains a temporary Shield. While it persists, his Attacks deal damage over time to his target and surrounding enemies.
Nautilus creates three exploding waves around himself. Each explosion damages and slows enemies.
Nautilus fires a shockwave into the earth that chases an opponent. This shockwave rips up the earth above it, knocking enemies into the air. When it reaches the opponent, the shockwave erupts, knocking his target into the air and stunning them.
Runes
Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health.
After
Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield.
Your third attack against turrets deals bonus damage.
Whenever you gain a shield, your next basic attack against a champion deals bonus
After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
After taking damage from an enemy champion heal back some missing health over time.
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage.
Duration: 1.5s
Cooldown: 55s
Gain permanent max health when minions or monsters die near you.
Gain 5% Heal and Shield Power.
Heals and shields you cast or receive are 10% stronger on targets below 40% health.
Gain Armor and Magic Resist when receiving crowd control.
While Flash is on cooldown it is replaced by Hexflash.
Hexflash: Channel, then blink to a new location.
You get free boots at 12 min but you cannot buy boots before then. Each
Get some gold back when you purchase Legendary Items.
Upon reaching level 3, gain an Elixir of Avarice.
Upon reaching level 6, gain an Elixir of Force.
Upon reaching level 9, gain an Elixir of Skill.
Potions grant some restoration immediately.
Gain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max health and restores health.
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Bonus
For each different stat gained from items, gain one Jack stack. Each stack grants you
Gain bonus
Stat shards
+9 Adaptive Force (AD or AP — whichever helps more).
+10% Attack Speed.
+8 Ability Haste.
+9 Adaptive Force (AD or AP — whichever helps more).
+2% Move Speed.
+10–180 Bonus Health (based on level).
+65 flat Health.
+10% Tenacity and Slow Resist.
+10–180 Bonus Health (based on level).