Fighter · Assassin
Nocturne
the Eternal Nightmare
Recommended Build
Patch 16.11 · Diamond+ Solo Queue · Updated 6/9/2026
48.2% wr in Jungle
Build path
- Boots any step
Plated Steelcaps1200 gold25 Armor45 Move SpeedPlating
Reduces incoming damage from Attacks by 10%.Plated Steelcaps52% pick · 48.7% wr - Item 1
Scorchclaw Pup450 goldJungle Companions
Summon a Scorchclaw that assists you against monsters.
The companion grows as you hunt monsters, empowering yourSmite . When fully grown, it completes your Jungle Quest and periodically imbues your next Attack or Ability to burn enemies andSlow them. Killing large monsters readies this immediately.Scorchclaw Pup96% pick · 48.3% wr
- Item 2 2 options
Experimental Hexplate3000 gold40 Attack Damage20% Attack Speed450 HealthHexcharged
Gain 30 Ultimate Ability Haste.Overdrive
After casting your Ultimate, gain% Attack Speed and% Move Speed for 8 seconds.Experimental Hexplate75% pick · 48.4% wr
Stridebreaker3300 gold40 Attack Damage25% Attack Speed450 HealthCleave
Attacks dealphysical damage to nearby enemies.Breaking Shockwave
Dealphysical damage andSlow nearby enemies by 35%.
Gain35% decaying Move Speed per champion hit for 3 seconds.or Stridebreaker11% pick · 50.0% wr
- Item 3 2 options
Stridebreaker3300 gold40 Attack Damage25% Attack Speed450 HealthCleave
Attacks dealphysical damage to nearby enemies.Breaking Shockwave
Dealphysical damage andSlow nearby enemies by 35%.
Gain35% decaying Move Speed per champion hit for 3 seconds.Stridebreaker65% pick · 48.3% wr
Experimental Hexplate3000 gold40 Attack Damage20% Attack Speed450 HealthHexcharged
Gain 30 Ultimate Ability Haste.Overdrive
After casting your Ultimate, gain% Attack Speed and% Move Speed for 8 seconds.or Experimental Hexplate13% pick · 46.2% wr
- Item 4 3 options
Death's Dance3300 gold60 Attack Damage50 Armor15 Ability HasteIgnore Pain
A percentage of damage taken is dealt to you over 3 seconds instead.Defy
When a champion that you damaged within 3 seconds dies, cleanseIgnore Pain's remaining damage and restoreHealth over 2 seconds.Death's Dance24% pick · 54.3% wr
Black Cleaver3000 gold40 Attack Damage400 Health20 Ability HasteCarve
Dealingphysical damage to champions reduces the target'sArmor by 6% for 6 seconds. (stacks 5 times).Fervor
Dealingphysical damage grants20 Move Speed for 2 seconds.or Black Cleaver20% pick · 60.7% wr
Guardian Angel3200 gold55 Attack Damage45 ArmorRebirth
Upon taking lethal damage, restores50% base Health and100% max Mana after 4 seconds ofStasis .or Guardian Angel16% pick · 61.7% wr
Most-built legendary at each step (purchase order).
Summoner spells
Teleports you a short distance toward your cursor.
Deals true damage to a monster or minion.
Skill order
— what to level whenNocturne throws a shadow blade that deals damage, leaves a Dusk Trail, and causes champions to leave a Dusk Trail. While on the trail, Nocturne can move through units and has increased Move Speed and Attack Damage.
Nocturne empowers his blades, passively gaining Attack Speed. Activating Shroud of Darkness allows Nocturne to fade into the shadows, creating a magical barrier which blocks a single enemy ability and doubles his passive Attack Speed if successful.
Nocturne plants a nightmare into his target's mind, dealing damage each second and applying fear to the target if they do not get out of range by the end of the duration.
Nocturne reduces the sight radius of all enemy champions and removes their ally vision in the process. He can then launch himself at a nearby enemy champion.
Runes
Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions.
Attacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal
Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Killing a target heals you.
Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Deal more damage to low health enemy champions.
Deal more damage to high health enemy champions.
Deal more damage to champions while you are low on health.
Deal bonus true damage to enemy champions with
Heal when you damage an enemy champion.
Damaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth.
On a long Cooldown, automatically sense a nearby untracked and unseen ward, tracking it for the team.
Level 11: Also reveal the ward for 10s.
Collect 1 memento on champion
Gain 6 Trinket Haste for each collected.
Your wards in the enemy jungle are
Level 9: Wards in the river are also
Unique
Unique
Unique
Stat shards
+9 Adaptive Force (AD or AP — whichever helps more).
+10% Attack Speed.
+8 Ability Haste.
+9 Adaptive Force (AD or AP — whichever helps more).
+2% Move Speed.
+10–180 Bonus Health (based on level).
+65 flat Health.
+10% Tenacity and Slow Resist.
+10–180 Bonus Health (based on level).