Tank · Mage
Nunu & Willump
the Boy and His Yeti
Recommended Build
Patch 16.11 · Diamond+ Solo Queue · Updated 6/9/2026
52.7% wr in Jungle
Build path
- Boots any step
Plated Steelcaps1200 gold25 Armor45 Move SpeedPlating
Reduces incoming damage from Attacks by 10%.Plated Steelcaps54% pick · 52.4% wr - Item 1
Gustwalker Hatchling450 goldJungle Companions
Summon a Gustwalker that assists you against monsters.
The companion grows as you hunt monsters, empowering yourSmite . When fully grown, it completes your Jungle Quest and grantsMove Speed upon entering brush, increased when killing large monsters.Gustwalker Hatchling88% pick · 52.9% wr
- Item 2 2 options
Liandry's Torment3000 gold60 Ability Power300 HealthTorment
Damaging Abilities burn enemies for2% max Health magic damage per second for 3 seconds.Suffering
For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.Liandry's Torment50% pick · 53.7% wr
Hextech Rocketbelt2650 gold70 Ability Power300 Health20 Ability HasteSupersonic
Dash in target direction, unleashing missiles that dealmagic damage .or Hextech Rocketbelt47% pick · 51.3% wr
- Item 3 3 options
Protoplasm Harness2500 gold600 Health20 Ability HasteLifeline (0s)
Taking damage that would reduce your Health below 30% causes you to gainmaximum Health for 5 seconds, then healHealth over the duration. While regenerating Health, you gain 15% increased Size, 10% Move Speed, and 25% Tenacity.Protoplasm Harness19% pick · 61.4% wr
Dead Man's Plate2900 gold350 Health55 Armor4% Move SpeedShipwrecker
While moving, build up to20 bonus Move Speed . Your next Attack discharges built up Move Speed to dealbonus physical damage .Unsinkable
Reduce the effectiveness ofSlows by 15%.or Dead Man's Plate16% pick · 50.0% wr
Hextech Rocketbelt2650 gold70 Ability Power300 Health20 Ability HasteSupersonic
Dash in target direction, unleashing missiles that dealmagic damage .or Hextech Rocketbelt12% pick · 50.0% wr
- Item 4 2 options
Mejai's Soulstealer1500 gold20 Ability Power100 HealthGlory Takedowns grantGlory , up to 25. 10Glory is lost on death.
Gain5 Ability Power perGlory and10% Move Speed at 10 or higherGlory .Mejai's Soulstealer14% pick · 83.9% wr
Knight's Vow2300 gold200 Health40 Armor10 Ability Haste100% Base Health RegenSacrifice
While near yourWorthy ally, take 14% of the damage they receive andheal for 12% of the damage they deal to champions.Pledge (0s)
Designate an ally asWorthy .or Knight's Vow12% pick · 53.8% wr
Most-built legendary at each step (purchase order).
Summoner spells
Teleports you a short distance toward your cursor.
Deals true damage to a monster or minion.
Skill order
— what to level whenWillump takes a bite out of a minion, monster, or enemy champion, dealing damage and healing himself.
Willump creates a snowball that grows in size and speed as he rolls it. The snowball damages and knocks up enemies.
Nunu throws multiple snowballs that damage enemies. When he's finished, Willump roots any champions or large monsters that were hit by a snowball.
Nunu & Willump create a powerful blizzard in an area that slows enemies and deals massive damage at the end.
Runes
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus
Damaging a low health champion inflicts
Gain a large amount of Attack Speed and
Deal bonus true damage to enemy champions with
Heal when you damage an enemy champion.
Damaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth.
On a long Cooldown, automatically sense a nearby untracked and unseen ward, tracking it for the team.
Level 11: Also reveal the ward for 10s.
Collect 1 memento on champion
Gain 6 Trinket Haste for each collected.
Your wards in the enemy jungle are
Level 9: Wards in the river are also
Unique
Unique
Unique
Killing a target heals you.
Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Deal more damage to low health enemy champions.
Deal more damage to high health enemy champions.
Deal more damage to champions while you are low on health.
Stat shards
+9 Adaptive Force (AD or AP — whichever helps more).
+10% Attack Speed.
+8 Ability Haste.
+9 Adaptive Force (AD or AP — whichever helps more).
+2% Move Speed.
+10–180 Bonus Health (based on level).
+65 flat Health.
+10% Tenacity and Slow Resist.
+10–180 Bonus Health (based on level).