Tank
Ornn
The Fire below the Mountain
Recommended Build
Patch 16.11 · Diamond+ Solo Queue · Updated 6/9/2026
49.5% wr in Top
Build path
- Boots any step
Plated Steelcaps1200 gold25 Armor45 Move SpeedPlating
Reduces incoming damage from Attacks by 10%.Plated Steelcaps71% pick · 50.0% wr - Item 1 2 options
Doran's Helm450 gold140 Health10 Armor10 Magic ResistHelping Hand
Attacks deal5 bonus physical damage to minions.Doran's Helm56% pick · 50.7% wr
Doran's Shield450 gold110 HealthEnduring Focus
Restore4 Health every 5 seconds.
After taking damage from a champion, restoreHealth over 8 seconds.Helping Hand
Attacks deal5 bonus physical damage to minions.or Doran's Shield40% pick · 45.9% wr
- Item 2 3 options
Unending Despair2800 gold400 Health50 Armor15 Ability HasteAnguish
Every 4 seconds while in combat with champions, dealmagic damage to nearby enemy champions andheal for 250% of the damage dealt.Unending Despair25% pick · 64.0% wr
Kaenic Rookern2900 gold400 Health80 Magic Resist100% Base Health RegenMagebane
After not taking magic damage for 15 seconds, gain amagic shield .or Kaenic Rookern22% pick · 51.4% wr
Hollow Radiance2800 gold400 Health40 Magic Resist10 Ability Haste100% Base Health RegenImmolate
After taking or dealing damage, dealmagic damage per second to nearby enemies for 3 seconds.Desolate
Killing an enemy dealsmagic damage around them.or Hollow Radiance13% pick · 42.6% wr
- Item 3 3 options
Unending Despair2800 gold400 Health50 Armor15 Ability HasteAnguish
Every 4 seconds while in combat with champions, dealmagic damage to nearby enemy champions andheal for 250% of the damage dealt.Unending Despair23% pick · 51.5% wr
Kaenic Rookern2900 gold400 Health80 Magic Resist100% Base Health RegenMagebane
After not taking magic damage for 15 seconds, gain amagic shield .or Kaenic Rookern19% pick · 50.6% wr
Protoplasm Harness2500 gold600 Health20 Ability HasteLifeline (0s)
Taking damage that would reduce your Health below 30% causes you to gainmaximum Health for 5 seconds, then healHealth over the duration. While regenerating Health, you gain 15% increased Size, 10% Move Speed, and 25% Tenacity.or Protoplasm Harness10% pick · 62.8% wr
- Item 4 3 options
Knight's Vow2300 gold200 Health40 Armor10 Ability Haste100% Base Health RegenSacrifice
While near yourWorthy ally, take 14% of the damage they receive andheal for 12% of the damage they deal to champions.Pledge (0s)
Designate an ally asWorthy .Knight's Vow15% pick · 62.5% wr
Jak'Sho, The Protean3200 gold350 Health45 Armor45 Magic ResistVoidborn Resilience
After 5 seconds of champion combat, increase your bonusArmor andMagic Resist by 30% until end of combat.or Jak'Sho, The Protean15% pick · 65.6% wr
Protoplasm Harness2500 gold600 Health20 Ability HasteLifeline (0s)
Taking damage that would reduce your Health below 30% causes you to gainmaximum Health for 5 seconds, then healHealth over the duration. While regenerating Health, you gain 15% increased Size, 10% Move Speed, and 25% Tenacity.or Protoplasm Harness13% pick · 64.3% wr
Most-built legendary at each step (purchase order).
Summoner spells
Teleports you a short distance toward your cursor.
After a brief channel, become untargetable and travel to an allied unit. Upgrades into Unleashed Teleport, which significantly increases travel speed.
Skill order
— what to level whenOrnn slams the ground, sending out a fissure dealing damage and slowing enemies hit. After a small delay, a magma pillar forms at the end location.
Ornn advances, breathing fire. Enemies hit by the final gout of flame become Brittle.
Ornn charges, dealing damage to enemies he passes through. If Ornn collides with terrain while charging, the impact creates a shockwave around him which deals damage and knocks up enemies.
Ornn summons a massive elemental at a location which travels toward him with increasing speed. Enemies run over by the elemental take damage, are slowed and are made Brittle. Ornn can recast the ability to charge into the elemental, redirecting it in the direction he hits it, causing the elemental to affect any enemies it runs over to be knocked up, dealing the same damage and re-applying Brittle.
Runes
Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health.
After
Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield.
Your third attack against turrets deals bonus damage.
Whenever you gain a shield, your next basic attack against a champion deals bonus
After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
After taking damage from an enemy champion heal back some missing health over time.
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage.
Duration: 1.5s
Cooldown: 55s
Gain permanent max health when minions or monsters die near you.
Gain 5% Heal and Shield Power.
Heals and shields you cast or receive are 10% stronger on targets below 40% health.
Gain Armor and Magic Resist when receiving crowd control.
Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown.
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.
After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
After casting a Summoner Spell, gain a short
Gain bonuses upon reaching the following levels:
Level 5: +5
Level 8: +5
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
All
While above 70% health, gain extra
Your first damaging ability hit every 10s burns champions.
Gain
Gain increasing amounts of AD or AP,
Stat shards
+9 Adaptive Force (AD or AP — whichever helps more).
+10% Attack Speed.
+8 Ability Haste.
+9 Adaptive Force (AD or AP — whichever helps more).
+2% Move Speed.
+10–180 Bonus Health (based on level).
+65 flat Health.
+10% Tenacity and Slow Resist.
+10–180 Bonus Health (based on level).