Tank
Rammus
the Armordillo
Recommended Build
Patch 16.11 · Diamond+ Solo Queue · Updated 6/9/2026
51.0% wr in Jungle
Build path
- Boots any step
Plated Steelcaps1200 gold25 Armor45 Move SpeedPlating
Reduces incoming damage from Attacks by 10%.Plated Steelcaps58% pick · 42.9% wr - Item 1
Gustwalker Hatchling450 goldJungle Companions
Summon a Gustwalker that assists you against monsters.
The companion grows as you hunt monsters, empowering yourSmite . When fully grown, it completes your Jungle Quest and grantsMove Speed upon entering brush, increased when killing large monsters.Gustwalker Hatchling92% pick · 53.3% wr
- Item 2 2 options
Dead Man's Plate2900 gold350 Health55 Armor4% Move SpeedShipwrecker
While moving, build up to20 bonus Move Speed . Your next Attack discharges built up Move Speed to dealbonus physical damage .Unsinkable
Reduce the effectiveness ofSlows by 15%.Dead Man's Plate53% pick · 44.0% wr
Thornmail2450 gold150 Health75 ArmorThorns
When struck by an Attack, dealmagic damage to the attacker and apply 40%Wounds for 3 seconds if they are a champion.or Thornmail38% pick · 61.1% wr
- Item 3 2 options
Doran's Helm450 gold140 Health10 Armor10 Magic ResistHelping Hand
Attacks deal5 bonus physical damage to minions.Doran's Helm43% pick · 44.4% wr
Jak'Sho, The Protean3200 gold350 Health45 Armor45 Magic ResistVoidborn Resilience
After 5 seconds of champion combat, increase your bonusArmor andMagic Resist by 30% until end of combat.or Jak'Sho, The Protean12% pick · 80.0% wr
- Item 4 3 options
Kaenic Rookern2900 gold400 Health80 Magic Resist100% Base Health RegenMagebane
After not taking magic damage for 15 seconds, gain amagic shield .Kaenic Rookern44% pick · 50.0% wr
Doran's Helm450 gold140 Health10 Armor10 Magic ResistHelping Hand
Attacks deal5 bonus physical damage to minions.or Doran's Helm19% pick · 50.0% wr
Protoplasm Harness2500 gold600 Health20 Ability HasteLifeline (0s)
Taking damage that would reduce your Health below 30% causes you to gainmaximum Health for 5 seconds, then healHealth over the duration. While regenerating Health, you gain 15% increased Size, 10% Move Speed, and 25% Tenacity.or Protoplasm Harness13% pick · 75.0% wr
Most-built legendary at each step (purchase order).
Summoner spells
Gain Move Speed and ignore unit collision for the duration.
Deals true damage to a monster or minion.
Skill order
— what to level whenRammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact.
Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resistance, and returning damage to enemies that attack him.
Rammus taunts an enemy champion or monster into a reckless assault against him.
Rammus hops into the air and slams down at a target area, dealing magic damage and slowing enemies. If cast while Rammus is in Powerball, Rammus knocks up enemies near the center as well.
Runes
Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health.
After
Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield.
Your third attack against turrets deals bonus damage.
Whenever you gain a shield, your next basic attack against a champion deals bonus
After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
After taking damage from an enemy champion heal back some missing health over time.
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage.
Duration: 1.5s
Cooldown: 55s
Gain permanent max health when minions or monsters die near you.
Gain 5% Heal and Shield Power.
Heals and shields you cast or receive are 10% stronger on targets below 40% health.
Gain Armor and Magic Resist when receiving crowd control.
Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown.
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.
After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
After casting a Summoner Spell, gain a short
Gain bonuses upon reaching the following levels:
Level 5: +5
Level 8: +5
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
All
While above 70% health, gain extra
Your first damaging ability hit every 10s burns champions.
Gain
Gain increasing amounts of AD or AP,
Stat shards
+9 Adaptive Force (AD or AP — whichever helps more).
+10% Attack Speed.
+8 Ability Haste.
+9 Adaptive Force (AD or AP — whichever helps more).
+2% Move Speed.
+10–180 Bonus Health (based on level).
+65 flat Health.
+10% Tenacity and Slow Resist.
+10–180 Bonus Health (based on level).