Fighter · Tank
Rek'Sai
the Void Burrower
Recommended Build
Patch 16.11 · Diamond+ Solo Queue · Updated 6/9/2026
51.6% wr in Jungle
Build path
- Boots any step
Plated Steelcaps1200 gold25 Armor45 Move SpeedPlating
Reduces incoming damage from Attacks by 10%.Plated Steelcaps50% pick · 52.5% wr - Item 1
Scorchclaw Pup450 goldJungle Companions
Summon a Scorchclaw that assists you against monsters.
The companion grows as you hunt monsters, empowering yourSmite . When fully grown, it completes your Jungle Quest and periodically imbues your next Attack or Ability to burn enemies andSlow them. Killing large monsters readies this immediately.Scorchclaw Pup95% pick · 50.9% wr
- Item 2 2 options
Titanic Hydra3300 gold40 Attack Damage600 HealthCleave
Attacks dealphysical damage on-hit and to enemies behind the target.Titanic Crescent
Empower your nextCleave to dealbonus physical damage On-Hit and dealbonus physical damage to enemies behind the target.Titanic Hydra78% pick · 53.6% wr
Stridebreaker3300 gold40 Attack Damage25% Attack Speed450 HealthCleave
Attacks dealphysical damage to nearby enemies.Breaking Shockwave
Dealphysical damage andSlow nearby enemies by 35%.
Gain35% decaying Move Speed per champion hit for 3 seconds.or Stridebreaker10% pick · 61.2% wr
- Item 3 2 options
Spear of Shojin3100 gold45 Attack Damage450 HealthDragonforce
Gain 25 Basic Ability Haste.Focused Will
Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).Spear of Shojin67% pick · 57.8% wr
Serpent's Fang2500 gold55 Attack Damage15 LethalityShield Reaver
Damaging an enemy champion reduces Shields they gain by % for 3 seconds.
If they were not already affected byShield Reaver , reduce Shields on them by %.or Serpent's Fang10% pick · 47.8% wr
- Item 4 2 options
Death's Dance3300 gold60 Attack Damage50 Armor15 Ability HasteIgnore Pain
A percentage of damage taken is dealt to you over 3 seconds instead.Defy
When a champion that you damaged within 3 seconds dies, cleanseIgnore Pain's remaining damage and restoreHealth over 2 seconds.Death's Dance42% pick · 61.9% wr
Sterak's Gage3200 gold400 Health20% TenacityThe Claws that Catch
Gainbonus Attack Damage .Lifeline
Taking damage that would reduce your Health below 30% grants adecaying Shield for 4.5 seconds.or Sterak's Gage18% pick · 63.6% wr
Most-built legendary at each step (purchase order).
Summoner spells
Teleports you a short distance toward your cursor.
Deals true damage to a monster or minion.
Skill order
— what to level whenRek'Sai's next 3 basic attacks deal bonus Physical Damage to nearby enemies.
While Burrowed, Rek'Sai launches a burst of void-charged earth that damages and reveals enemies hit.
Rek'Sai burrows into the ground, gaining new abilities and increased Move Speed. Her vision range is reduced and she cannot use basic attacks.
While Burrowed, Rek'Sai may cast Unburrow to knock up and damage nearby enemies.
Rek'Sai bites her target, dealing physical damage, or bonus true damage if she has max Fury.
While Burrowed, Rek'Sai creates a re-usable, long lasting tunnel. Enemies can destroy it by standing on top of either entrance.
Rek'Sai passively marks targets by damaging them. She can activate this ability to become briefly untargetable and lunge at a marked target for heavy damage based on their maximum health.
Runes
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus
Damaging a low health champion inflicts
Gain a large amount of Attack Speed and
Deal bonus true damage to enemy champions with
Heal when you damage an enemy champion.
Damaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth.
On a long Cooldown, automatically sense a nearby untracked and unseen ward, tracking it for the team.
Level 11: Also reveal the ward for 10s.
Collect 1 memento on champion
Gain 6 Trinket Haste for each collected.
Your wards in the enemy jungle are
Level 9: Wards in the river are also
Unique
Unique
Unique
Killing a target heals you.
Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Deal more damage to low health enemy champions.
Deal more damage to high health enemy champions.
Deal more damage to champions while you are low on health.
Stat shards
+9 Adaptive Force (AD or AP — whichever helps more).
+10% Attack Speed.
+8 Ability Haste.
+9 Adaptive Force (AD or AP — whichever helps more).
+2% Move Speed.
+10–180 Bonus Health (based on level).
+65 flat Health.
+10% Tenacity and Slow Resist.
+10–180 Bonus Health (based on level).