Assassin · Fighter
Rengar
the Pridestalker
Recommended Build
Patch 16.11 · Diamond+ Solo Queue · Updated 6/9/2026
46.4% wr in Jungle
Build path
- Boots any step
Ionian Boots of Lucidity900 gold10 Ability Haste45 Move SpeedIonian Insight
Gain 10 Summoner Spell Haste.Ionian Boots of Lucidity74% pick · 55.9% wr - Item 1
Gustwalker Hatchling450 goldJungle Companions
Summon a Gustwalker that assists you against monsters.
The companion grows as you hunt monsters, empowering yourSmite . When fully grown, it completes your Jungle Quest and grantsMove Speed upon entering brush, increased when killing large monsters.Gustwalker Hatchling99% pick · 45.8% wr
- Item 2 2 options
Profane Hydra2850 gold55 Attack Damage18 Lethality10 Ability HasteCleave
Attacks dealphysical damage to nearby enemies.Heretical Cleave
Dealphysical damage around you.Profane Hydra62% pick · 50.7% wr
Voltaic Cyclosword3000 gold55 Attack Damage10 Lethality10 Ability HasteGalvanize
Damaging an Enemy Champions with an ability triggersEnergized if it is ready.Firmament
YourEnergized Attack deals% target's Current Health as bonus physical damage and grants youbonus Lethality for 4 seconds.or Voltaic Cyclosword14% pick · 49.2% wr
- Item 3 3 options
Lord Dominik's Regards3300 gold35 Attack Damage35% Armor Penetration25% Critical Strike ChanceGiant Slayer
Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.Lord Dominik's Regards27% pick · 51.0% wr
Edge of Night3000 gold50 Attack Damage15 Lethality250 HealthAnnul
Grants a Spell Shield that blocks the next enemy Ability.or Edge of Night22% pick · 49.4% wr
Profane Hydra2850 gold55 Attack Damage18 Lethality10 Ability HasteCleave
Attacks dealphysical damage to nearby enemies.Heretical Cleave
Dealphysical damage around you.or Profane Hydra20% pick · 41.1% wr
- Item 4 3 options
Lord Dominik's Regards3300 gold35 Attack Damage35% Armor Penetration25% Critical Strike ChanceGiant Slayer
Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.Lord Dominik's Regards32% pick · 55.6% wr
Edge of Night3000 gold50 Attack Damage15 Lethality250 HealthAnnul
Grants a Spell Shield that blocks the next enemy Ability.or Edge of Night22% pick · 66.7% wr
Serpent's Fang2500 gold55 Attack Damage15 LethalityShield Reaver
Damaging an enemy champion reduces Shields they gain by % for 3 seconds.
If they were not already affected byShield Reaver , reduce Shields on them by %.or Serpent's Fang13% pick · 57.1% wr
Most-built legendary at each step (purchase order).
Summoner spells
Teleports you a short distance toward your cursor.
Deals true damage to a monster or minion.
Skill order
— what to level whenRengar's next Attack brutally stabs his target for bonus damage.
Ferocity effect: deals increased damage and grants Attack Speed.
Rengar lets out a battle roar, damaging enemies and healing for some of the recent damage he has taken.
Ferocity effect: additionally breaks crowd control effects.
Rengar throws a bola, slowing the first target hit for a short duration.
Ferocity effect: roots the target.
Rengar's predatory instincts take over, Camouflaging him and revealing the nearest enemy champion in a large radius around him. During Thrill of the Hunt, Rengar gains Move Speed and he can leap to the tracked enemy without being in brush, reducing their armor.
Runes
Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions.
Attacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal
Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Killing a target heals you.
Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Deal more damage to low health enemy champions.
Deal more damage to high health enemy champions.
Deal more damage to champions while you are low on health.
Deal bonus true damage to enemy champions with
Heal when you damage an enemy champion.
Damaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth.
On a long Cooldown, automatically sense a nearby untracked and unseen ward, tracking it for the team.
Level 11: Also reveal the ward for 10s.
Collect 1 memento on champion
Gain 6 Trinket Haste for each collected.
Your wards in the enemy jungle are
Level 9: Wards in the river are also
Unique
Unique
Unique
Stat shards
+9 Adaptive Force (AD or AP — whichever helps more).
+10% Attack Speed.
+8 Ability Haste.
+9 Adaptive Force (AD or AP — whichever helps more).
+2% Move Speed.
+10–180 Bonus Health (based on level).
+65 flat Health.
+10% Tenacity and Slow Resist.
+10–180 Bonus Health (based on level).