Fighter · Mage
Rumble
the Mechanized Menace
Recommended Build
Patch 16.11 · Diamond+ Solo Queue · Updated 6/9/2026
51.5% wr in Top
Build path
- Boots any step
Sorcerer's Shoes1100 gold12 Magic Penetration45 Move SpeedSorcerer's Shoes34% pick · 52.5% wr - Item 1
Doran's Ring400 gold18 Ability Power90 HealthDrain
Restore1 Mana every second, increased to2 Mana per second for 5 seconds after dealing damage to an enemy champion. If you can't gain Mana,heal for 45% of this value instead.Helping Hand
Attacks deal5 bonus physical damage to minions.Doran's Ring96% pick · 51.6% wr
- Item 2 2 options
Liandry's Torment3000 gold60 Ability Power300 HealthTorment
Damaging Abilities burn enemies for2% max Health magic damage per second for 3 seconds.Suffering
For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.Liandry's Torment75% pick · 51.0% wr
Hextech Rocketbelt2650 gold70 Ability Power300 Health20 Ability HasteSupersonic
Dash in target direction, unleashing missiles that dealmagic damage .or Hextech Rocketbelt24% pick · 53.6% wr
- Item 3 3 options
Shadowflame3200 gold110 Ability Power15 Magic PenetrationCinderbloom Magic andtrue damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Shadowflame36% pick · 54.6% wr
Bloodletter's Curse2900 gold65 Ability Power400 Health15 Ability HasteVile Decay
Dealingmagic damage with abilities or passives to champions reduces theirMagic Resist by 7.5% for 6 seconds. (Stacks 4 times).or Bloodletter's Curse25% pick · 55.4% wr
Zhonya's Hourglass3250 gold105 Ability Power50 ArmorTime Stop
EnterStasis for 2.5 seconds.or Zhonya's Hourglass11% pick · 60.6% wr
- Item 4 2 options
Zhonya's Hourglass3250 gold105 Ability Power50 ArmorTime Stop
EnterStasis for 2.5 seconds.Zhonya's Hourglass47% pick · 56.6% wr
Shadowflame3200 gold110 Ability Power15 Magic PenetrationCinderbloom Magic andtrue damage Critically Strike enemies below 40% Health, dealing 20% increased damage.or Shadowflame12% pick · 42.1% wr
Most-built legendary at each step (purchase order).
Summoner spells
Teleports you a short distance toward your cursor.
Deals true damage over time to target enemy champion and reduces healing effects on them for the duration.
Skill order
— what to level whenRumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased.
Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased.
Rumble launches a harpoon, electrocuting his target with magic damage, slowing their Move Speed, and reducing their Magic Resist. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage is increased.
Rumble fires off a group of rockets, creating a wall of flames that damages and slows enemies.
Runes
Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
Damaging a champion with an ability hurls a damaging comet at their location.
Dealing 25% of a champion's maximum health grants a burst of
Damaging a champion with an ability burns them over time.
Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown.
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.
After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
After casting a Summoner Spell, gain a short
Gain bonuses upon reaching the following levels:
Level 5: +5
Level 8: +5
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
All
While above 70% health, gain extra
Your first damaging ability hit every 10s burns champions.
Gain
Gain increasing amounts of AD or AP,
Your third attack against turrets deals bonus damage.
Whenever you gain a shield, your next basic attack against a champion deals bonus
After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
After taking damage from an enemy champion heal back some missing health over time.
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage.
Duration: 1.5s
Cooldown: 55s
Gain permanent max health when minions or monsters die near you.
Gain 5% Heal and Shield Power.
Heals and shields you cast or receive are 10% stronger on targets below 40% health.
Gain Armor and Magic Resist when receiving crowd control.
Stat shards
+9 Adaptive Force (AD or AP — whichever helps more).
+10% Attack Speed.
+8 Ability Haste.
+9 Adaptive Force (AD or AP — whichever helps more).
+2% Move Speed.
+10–180 Bonus Health (based on level).
+65 flat Health.
+10% Tenacity and Slow Resist.
+10–180 Bonus Health (based on level).