Tank
Sejuani
Fury of the North
Recommended Build
Patch 16.11 · Diamond+ Solo Queue · Updated 6/9/2026
54.9% wr in Jungle
Build path
- Boots any step
Plated Steelcaps1200 gold25 Armor45 Move SpeedPlating
Reduces incoming damage from Attacks by 10%.Plated Steelcaps53% pick · 61.5% wr - Item 1 2 options
Scorchclaw Pup450 goldJungle Companions
Summon a Scorchclaw that assists you against monsters.
The companion grows as you hunt monsters, empowering yourSmite . When fully grown, it completes your Jungle Quest and periodically imbues your next Attack or Ability to burn enemies andSlow them. Killing large monsters readies this immediately.Scorchclaw Pup57% pick · 54.7% wr
Mosstomper Seedling450 goldJungle Companions
Summon a Mosstomper that assists you against monsters.
The companion grows as you hunt monsters, empowering yourSmite . When fully grown, it completes your Jungle Quest and grants a Shield while out of combat and after killing large monsters.or Mosstomper Seedling36% pick · 58.5% wr
- Item 2 2 options
Protoplasm Harness2500 gold600 Health20 Ability HasteLifeline (0s)
Taking damage that would reduce your Health below 30% causes you to gainmaximum Health for 5 seconds, then healHealth over the duration. While regenerating Health, you gain 15% increased Size, 10% Move Speed, and 25% Tenacity.Protoplasm Harness54% pick · 47.5% wr
Heartsteel3000 gold900 Health100% Base Health RegenColossal Consumption (0s) per target
If an enemy champion is nearby for a few seconds, your next Attack against them deals70 plus 6% of your max Health asbonus physical damage and grants10% of the damage asmax Health. Goliath
For each1000 max Health , gain 3% increased size, up to 30%.or Heartsteel40% pick · 59.1% wr
- Item 3 3 options
Zeke's Convergence2200 gold300 Health25 Armor25 Magic Resist10 Ability HasteFrostfire Tempest
Casting your Ultimate summons a storm around you for 5 seconds. The storm deals30 magic damage per second to enemy champions andSlows them by 30%.Zeke's Convergence46% pick · 50.0% wr
Unending Despair2800 gold400 Health50 Armor15 Ability HasteAnguish
Every 4 seconds while in combat with champions, dealmagic damage to nearby enemy champions andheal for 250% of the damage dealt.or Unending Despair16% pick · 64.7% wr
Knight's Vow2300 gold200 Health40 Armor10 Ability Haste100% Base Health RegenSacrifice
While near yourWorthy ally, take 14% of the damage they receive andheal for 12% of the damage they deal to champions.Pledge (0s)
Designate an ally asWorthy .or Knight's Vow10% pick · 54.5% wr
- Item 4 3 options
Knight's Vow2300 gold200 Health40 Armor10 Ability Haste100% Base Health RegenSacrifice
While near yourWorthy ally, take 14% of the damage they receive andheal for 12% of the damage they deal to champions.Pledge (0s)
Designate an ally asWorthy .Knight's Vow31% pick · 57.1% wr
Locket of the Iron Solari2200 gold200 Health30 Armor30 Magic Resist10 Ability HasteDevotion
Grant nearby allies a290 - 360 Shield that decays over 2.5 seconds.or Locket of the Iron Solari13% pick · 77.8% wr
Protoplasm Harness2500 gold600 Health20 Ability HasteLifeline (0s)
Taking damage that would reduce your Health below 30% causes you to gainmaximum Health for 5 seconds, then healHealth over the duration. While regenerating Health, you gain 15% increased Size, 10% Move Speed, and 25% Tenacity.or Protoplasm Harness10% pick · 85.7% wr
Most-built legendary at each step (purchase order).
Summoner spells
Teleports you a short distance toward your cursor.
Deals true damage to a monster or minion.
Skill order
— what to level whenSejuani charges forward, knocking enemies into the air. The charge stops after hitting an enemy champion.
Sejuani swings her mace twice, dealing damage, slowing enemies and applying Frost stacks.
Sejuani freezes and stuns an enemy champion that has maximum Frost stacks.
Sejuani throws her bola that freezes and stuns the first champion hit and creates an ice storm that slows other enemies.
Runes
Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health.
After
Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield.
Your third attack against turrets deals bonus damage.
Whenever you gain a shield, your next basic attack against a champion deals bonus
After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
After taking damage from an enemy champion heal back some missing health over time.
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage.
Duration: 1.5s
Cooldown: 55s
Gain permanent max health when minions or monsters die near you.
Gain 5% Heal and Shield Power.
Heals and shields you cast or receive are 10% stronger on targets below 40% health.
Gain Armor and Magic Resist when receiving crowd control.
Deal bonus true damage to enemy champions with
Heal when you damage an enemy champion.
Damaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth.
On a long Cooldown, automatically sense a nearby untracked and unseen ward, tracking it for the team.
Level 11: Also reveal the ward for 10s.
Collect 1 memento on champion
Gain 6 Trinket Haste for each collected.
Your wards in the enemy jungle are
Level 9: Wards in the river are also
Unique
Unique
Unique
Stat shards
+9 Adaptive Force (AD or AP — whichever helps more).
+10% Attack Speed.
+8 Ability Haste.
+9 Adaptive Force (AD or AP — whichever helps more).
+2% Move Speed.
+10–180 Bonus Health (based on level).
+65 flat Health.
+10% Tenacity and Slow Resist.
+10–180 Bonus Health (based on level).