Support · Marksman
Senna
the Redeemer
Recommended Build
Patch 16.11 · Diamond+ Solo Queue · Updated 6/9/2026
52.3% wr in Bot
Build path
- Boots any step
Boots of Swiftness1000 gold55 Move SpeedFleetfooted
Reduce the effectiveness ofSlows by 25%.Boots of Swiftness80% pick · 52.9% wr - Item 1 3 options
Doran's Blade450 gold10 Attack Damage80 Health2.5% OmnivampDoran's Blade39% pick · 53.8% wr
Doran's Helm450 gold140 Health10 Armor10 Magic ResistHelping Hand
Attacks deal5 bonus physical damage to minions.or Doran's Helm36% pick · 53.1% wr
Doran's Bow400 gold8 Attack Damage15% Attack Speed1.5% Omnivampor Doran's Bow25% pick · 48.7% wr
- Item 2 2 options
Statikk Shiv3000 gold45 Attack Damage45 Ability Power30% Attack Speed4% Move SpeedElectrospark
YourEnergized Attacks fire chain lightning, applyingOn-Hit effects and dealingmagic damage to nearby targets.Electroshock
Basic Attacks grant extraEnergized stacks.Statikk Shiv79% pick · 52.4% wr
Cull450 gold7 Attack DamageReap
Restore3 Health On-Hit .
Killing minions grants1 gold , up to100 . Reaching the limit grants another350 gold .or Cull15% pick · 51.9% wr
- Item 3 3 options
Black Cleaver3000 gold40 Attack Damage400 Health20 Ability HasteCarve
Dealingphysical damage to champions reduces the target'sArmor by 6% for 6 seconds. (stacks 5 times).Fervor
Dealingphysical damage grants20 Move Speed for 2 seconds.Black Cleaver57% pick · 53.5% wr
Statikk Shiv3000 gold45 Attack Damage45 Ability Power30% Attack Speed4% Move SpeedElectrospark
YourEnergized Attacks fire chain lightning, applyingOn-Hit effects and dealingmagic damage to nearby targets.Electroshock
Basic Attacks grant extraEnergized stacks.or Statikk Shiv19% pick · 55.7% wr
Hexoptics C442800 gold55 Attack Damage25% Critical Strike ChanceMagnification
Deal up to 10% increased damage with Attacks, based on how far away the enemy is (max damage at 500 range).Arcane Aim
When a champion that you damaged within 3 seconds dies, gain 100 additional attack range for 8 seconds.or Hexoptics C4415% pick · 57.3% wr
- Item 4 3 options
Hexoptics C442800 gold55 Attack Damage25% Critical Strike ChanceMagnification
Deal up to 10% increased damage with Attacks, based on how far away the enemy is (max damage at 500 range).Arcane Aim
When a champion that you damaged within 3 seconds dies, gain 100 additional attack range for 8 seconds.Hexoptics C4448% pick · 57.6% wr
Black Cleaver3000 gold40 Attack Damage400 Health20 Ability HasteCarve
Dealingphysical damage to champions reduces the target'sArmor by 6% for 6 seconds. (stacks 5 times).Fervor
Dealingphysical damage grants20 Move Speed for 2 seconds.or Black Cleaver21% pick · 63.0% wr
Infinity Edge3500 gold75 Attack Damage25% Critical Strike Chance30% Critical Strike Damageor Infinity Edge11% pick · 53.8% wr
Most-built legendary at each step (purchase order).
Summoner spells
Teleports you a short distance toward your cursor.
Gain a brief Shield.
Skill order
— what to level whenFrom the twin barrels of her Relic Cannon, Senna fires a unified beam of light and shadow through a target, healing allies and damaging enemies.
Senna sends forth a wave of Black Mist. If it hits an enemy it latches onto them hungrily, rooting them and everything nearby after a brief delay.
Senna draws the Mist she has stored in her weapon into a storm around her, embracing darkness and becoming a wraith within. Allies who enter the area are camouflaged and also appear as wraiths as the Mist shrouds them. Wraiths gain increased Move Speed, are unselectable, and hide their identities.
Senna calls upon the relic stones of fallen Sentinels, splitting her relic cannon into a holy array of shadow and light. She then fires a global beam that shields allies from harm, while damaging enemies caught in the center.
Runes
Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
Damaging a champion with an ability hurls a damaging comet at their location.
Dealing 25% of a champion's maximum health grants a burst of
Damaging a champion with an ability burns them over time.
Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown.
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.
After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
After casting a Summoner Spell, gain a short
Gain bonuses upon reaching the following levels:
Level 5: +5
Level 8: +5
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
All
While above 70% health, gain extra
Your first damaging ability hit every 10s burns champions.
Gain
Gain increasing amounts of AD or AP,
Killing a target heals you.
Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Deal more damage to low health enemy champions.
Deal more damage to high health enemy champions.
Deal more damage to champions while you are low on health.
Stat shards
+9 Adaptive Force (AD or AP — whichever helps more).
+10% Attack Speed.
+8 Ability Haste.
+9 Adaptive Force (AD or AP — whichever helps more).
+2% Move Speed.
+10–180 Bonus Health (based on level).
+65 flat Health.
+10% Tenacity and Slow Resist.
+10–180 Bonus Health (based on level).