Support · Mage
Sona
Maven of the Strings
Recommended Build
Patch 16.11 · Diamond+ Solo Queue · Updated 6/9/2026
52.7% wr in Support
Build path
- Boots any step
Boots of Swiftness1000 gold55 Move SpeedFleetfooted
Reduce the effectiveness ofSlows by 25%.Boots of Swiftness63% pick · 58.4% wr - Item 1 2 options
Echoes of Helia2200 gold35 Ability Power200 Health20 Ability Haste125% Base Mana RegenSoul Siphon
Gain 30% of pre-mitigation damage dealt to champions as Soul Charges. Healing or Shielding an ally consumes allSoul Charges to restoreHealth .Echoes of Helia69% pick · 56.3% wr
Archangel's Staff2900 gold70 Ability Power600 Mana25 Ability HasteAwe
Gain Ability Power equal to1% bonus Mana. Manaflow (8s, max 5 charges)
Landing Abilities grants5 max Mana (doubled vs. champions).
Transforms intoSeraph's Embrace at360 max Mana .or Archangel's Staff17% pick · 54.3% wr
- Item 2 3 options
Archangel's Staff2900 gold70 Ability Power600 Mana25 Ability HasteAwe
Gain Ability Power equal to1% bonus Mana. Manaflow (8s, max 5 charges)
Landing Abilities grants5 max Mana (doubled vs. champions).
Transforms intoSeraph's Embrace at360 max Mana .Archangel's Staff38% pick · 60.0% wr
Moonstone Renewer2200 gold25 Ability Power200 Health20 Ability Haste125% Base Mana RegenStarlit Grace
Healing or shielding an ally chains the effect to another ally (excluding yourself),healing 30% orshielding 35% of the original amount.or Moonstone Renewer21% pick · 59.0% wr
Staff of Flowing Water2250 gold35 Ability Power10% Heal and Shield Power125% Base Mana Regen10 Ability HasteRapids
Healing or Shielding an ally grants you both40 Ability Power and15 Ability Haste for 6 seconds.or Staff of Flowing Water18% pick · 57.6% wr
- Item 3 2 options
Moonstone Renewer2200 gold25 Ability Power200 Health20 Ability Haste125% Base Mana RegenStarlit Grace
Healing or shielding an ally chains the effect to another ally (excluding yourself),healing 30% orshielding 35% of the original amount.Moonstone Renewer36% pick · 81.0% wr
Staff of Flowing Water2250 gold35 Ability Power10% Heal and Shield Power125% Base Mana Regen10 Ability HasteRapids
Healing or Shielding an ally grants you both40 Ability Power and15 Ability Haste for 6 seconds.or Staff of Flowing Water27% pick · 62.5% wr
- Item 4 2 options
Moonstone Renewer2200 gold25 Ability Power200 Health20 Ability Haste125% Base Mana RegenStarlit Grace
Healing or shielding an ally chains the effect to another ally (excluding yourself),healing 30% orshielding 35% of the original amount.Moonstone Renewer33% pick · 75.0% wr
Dawncore2500 gold45 Ability Power16% Heal and Shield Power100% Base Mana RegenFirst Light
Gain2% Heal and Shield Power and10 Ability Power per 100% Base Mana Regen.or Dawncore25% pick · 66.7% wr
Most-built legendary at each step (purchase order).
Summoner spells
Teleports you a short distance toward your cursor.
Restores Health and grants Move Speed to you and target allied champion.
Skill order
— what to level whenSona plays the Hymn of Valor, sends out bolts of sound, dealing magic damage to two nearby enemies, prioritizing champions and monsters. Sona gains a temporary aura that grants allies tagged by the zone bonus damage on their next attack against enemies.
Sona plays the Aria of Perseverance, sending out protective melodies, healing Sona and a nearby wounded ally. Sona gains a temporary aura that grants allies tagged by the zone a temporary shield.
Sona plays the Song of Celerity, granting nearby allies bonus Move Speed. Sona gains a temporary aura that grants allied champions tagged by the zone bonus Move Speed.
Sona plays her ultimate chord, stunning enemy champions and forcing them to dance and dealing magic damage to them.
Runes
Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
Damaging a champion with an ability hurls a damaging comet at their location.
Dealing 25% of a champion's maximum health grants a burst of
Damaging a champion with an ability burns them over time.
Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown.
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.
After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
After casting a Summoner Spell, gain a short
Gain bonuses upon reaching the following levels:
Level 5: +5
Level 8: +5
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
All
While above 70% health, gain extra
Your first damaging ability hit every 10s burns champions.
Gain
Gain increasing amounts of AD or AP,
Your third attack against turrets deals bonus damage.
Whenever you gain a shield, your next basic attack against a champion deals bonus
After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
After taking damage from an enemy champion heal back some missing health over time.
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage.
Duration: 1.5s
Cooldown: 55s
Gain permanent max health when minions or monsters die near you.
Gain 5% Heal and Shield Power.
Heals and shields you cast or receive are 10% stronger on targets below 40% health.
Gain Armor and Magic Resist when receiving crowd control.
Stat shards
+9 Adaptive Force (AD or AP — whichever helps more).
+10% Attack Speed.
+8 Ability Haste.
+9 Adaptive Force (AD or AP — whichever helps more).
+2% Move Speed.
+10–180 Bonus Health (based on level).
+65 flat Health.
+10% Tenacity and Slow Resist.
+10–180 Bonus Health (based on level).