Support · Tank
Taric
the Shield of Valoran
Recommended Build
Patch 16.11 · Diamond+ Solo Queue · Updated 6/9/2026
59.4% wr in Support
Build path
- Boots any step
Ionian Boots of Lucidity900 gold10 Ability Haste45 Move SpeedIonian Insight
Gain 10 Summoner Spell Haste.Ionian Boots of Lucidity53% pick · 65.0% wr - Item 1 2 options
Locket of the Iron Solari2200 gold200 Health30 Armor30 Magic Resist10 Ability HasteDevotion
Grant nearby allies a290 - 360 Shield that decays over 2.5 seconds.Locket of the Iron Solari81% pick · 61.5% wr
Knight's Vow2300 gold200 Health40 Armor10 Ability Haste100% Base Health RegenSacrifice
While near yourWorthy ally, take 14% of the damage they receive andheal for 12% of the damage they deal to champions.Pledge (0s)
Designate an ally asWorthy .or Knight's Vow11% pick · 54.5% wr
- Item 2 2 options
Knight's Vow2300 gold200 Health40 Armor10 Ability Haste100% Base Health RegenSacrifice
While near yourWorthy ally, take 14% of the damage they receive andheal for 12% of the damage they deal to champions.Pledge (0s)
Designate an ally asWorthy .Knight's Vow52% pick · 67.6% wr
Winter's Approach2400 gold550 Health500 Mana15 Ability HasteAwe
GainHealth .Manaflow (8s, max 4 charges)
Landing Attacks and Abilities grant3 max Mana (doubled vs. champions).
Transforms intoFimbulwinter at360 max Mana .or Winter's Approach23% pick · 56.3% wr
- Item 3 3 options
Abyssal Mask2650 gold350 Health45 Magic Resist15 Ability HasteUnmake
Nearby enemy champions take 12% moremagic damage .Abyssal Mask29% pick · 75.0% wr
Winter's Approach2400 gold550 Health500 Mana15 Ability HasteAwe
GainHealth .Manaflow (8s, max 4 charges)
Landing Attacks and Abilities grant3 max Mana (doubled vs. champions).
Transforms intoFimbulwinter at360 max Mana .or Winter's Approach24% pick · 70.0% wr
Knight's Vow2300 gold200 Health40 Armor10 Ability Haste100% Base Health RegenSacrifice
While near yourWorthy ally, take 14% of the damage they receive andheal for 12% of the damage they deal to champions.Pledge (0s)
Designate an ally asWorthy .or Knight's Vow14% pick · 66.7% wr
- Item 4 3 options
Protoplasm Harness2500 gold600 Health20 Ability HasteLifeline (0s)
Taking damage that would reduce your Health below 30% causes you to gainmaximum Health for 5 seconds, then healHealth over the duration. While regenerating Health, you gain 15% increased Size, 10% Move Speed, and 25% Tenacity.Protoplasm Harness33% pick · 100.0% wr
Zeke's Convergence2200 gold300 Health25 Armor25 Magic Resist10 Ability HasteFrostfire Tempest
Casting your Ultimate summons a storm around you for 5 seconds. The storm deals30 magic damage per second to enemy champions andSlows them by 30%.or Zeke's Convergence33% pick · 0.0% wr
Winter's Approach2400 gold550 Health500 Mana15 Ability HasteAwe
GainHealth .Manaflow (8s, max 4 charges)
Landing Attacks and Abilities grant3 max Mana (doubled vs. champions).
Transforms intoFimbulwinter at360 max Mana .or Winter's Approach33% pick · 0.0% wr
Most-built legendary at each step (purchase order).
Summoner spells
Teleports you a short distance toward your cursor.
Restores Health and grants Move Speed to you and target allied champion.
Skill order
— what to level whenHeals nearby allied champions based on charges stored. Bravado-empowered attacks grant a charge of Starlight's Touch.
Passively increase the Armor of Taric and any allied champion with Bastion.
Actively shields an ally and grants them Bastion for as long as they remain near Taric. Taric's spells also cast off the ally with Bastion.
Taric readies a beam of starlight that, after a brief delay, deals magic damage and stuns enemies.
Pulses cosmic energy onto nearby allied champions after a delay, making them invulnerable for a short duration.
Runes
Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health.
After
Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield.
Your third attack against turrets deals bonus damage.
Whenever you gain a shield, your next basic attack against a champion deals bonus
After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
After taking damage from an enemy champion heal back some missing health over time.
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage.
Duration: 1.5s
Cooldown: 55s
Gain permanent max health when minions or monsters die near you.
Gain 5% Heal and Shield Power.
Heals and shields you cast or receive are 10% stronger on targets below 40% health.
Gain Armor and Magic Resist when receiving crowd control.
Killing a target heals you.
Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Deal more damage to low health enemy champions.
Deal more damage to high health enemy champions.
Deal more damage to champions while you are low on health.
Stat shards
+9 Adaptive Force (AD or AP — whichever helps more).
+10% Attack Speed.
+8 Ability Haste.
+9 Adaptive Force (AD or AP — whichever helps more).
+2% Move Speed.
+10–180 Bonus Health (based on level).
+65 flat Health.
+10% Tenacity and Slow Resist.
+10–180 Bonus Health (based on level).