Support · Tank
Thresh
the Chain Warden
Recommended Build
Patch 16.11 · Diamond+ Solo Queue · Updated 6/9/2026
54.0% wr in Support
Build path
- Boots any step
Boots of Swiftness1000 gold55 Move SpeedFleetfooted
Reduce the effectiveness ofSlows by 25%.Boots of Swiftness48% pick · 54.5% wr - Item 1
Locket of the Iron Solari2200 gold200 Health30 Armor30 Magic Resist10 Ability HasteDevotion
Grant nearby allies a290 - 360 Shield that decays over 2.5 seconds.Locket of the Iron Solari72% pick · 54.0% wr
- Item 2 2 options
Knight's Vow2300 gold200 Health40 Armor10 Ability Haste100% Base Health RegenSacrifice
While near yourWorthy ally, take 14% of the damage they receive andheal for 12% of the damage they deal to champions.Pledge (0s)
Designate an ally asWorthy .Knight's Vow41% pick · 59.8% wr
Locket of the Iron Solari2200 gold200 Health30 Armor30 Magic Resist10 Ability HasteDevotion
Grant nearby allies a290 - 360 Shield that decays over 2.5 seconds.or Locket of the Iron Solari18% pick · 58.8% wr
- Item 3 3 options
Knight's Vow2300 gold200 Health40 Armor10 Ability Haste100% Base Health RegenSacrifice
While near yourWorthy ally, take 14% of the damage they receive andheal for 12% of the damage they deal to champions.Pledge (0s)
Designate an ally asWorthy .Knight's Vow27% pick · 59.6% wr
Bandlepipes2300 gold200 Health15 Ability Haste20 Armor20 Magic ResistFanfare Slowing orImmobilizing an enemy champion grants Fanfare for seconds. Fanfare grants you20 Move Speed . While you have Fanfare, nearby allies, including yourself, gainAttack Speed .or Bandlepipes16% pick · 55.6% wr
Mikael's Blessing2300 gold250 Health100% Base Mana Regen12% Heal and Shield Power15 Ability HastePurify
Remove all crowd control debuffs (excludingAirborne andSuppression ) from an ally champion and restore100 - 250 Health .or Mikael's Blessing12% pick · 71.4% wr
- Item 4 3 options
Mikael's Blessing2300 gold250 Health100% Base Mana Regen12% Heal and Shield Power15 Ability HastePurify
Remove all crowd control debuffs (excludingAirborne andSuppression ) from an ally champion and restore100 - 250 Health .Mikael's Blessing31% pick · 50.0% wr
Bandlepipes2300 gold200 Health15 Ability Haste20 Armor20 Magic ResistFanfare Slowing orImmobilizing an enemy champion grants Fanfare for seconds. Fanfare grants you20 Move Speed . While you have Fanfare, nearby allies, including yourself, gainAttack Speed .or Bandlepipes15% pick · 50.0% wr
Knight's Vow2300 gold200 Health40 Armor10 Ability Haste100% Base Health RegenSacrifice
While near yourWorthy ally, take 14% of the damage they receive andheal for 12% of the damage they deal to champions.Pledge (0s)
Designate an ally asWorthy .or Knight's Vow15% pick · 50.0% wr
Most-built legendary at each step (purchase order).
Summoner spells
Teleports you a short distance toward your cursor.
Deals true damage over time to target enemy champion and reduces healing effects on them for the duration.
Skill order
— what to level whenThresh binds an enemy in chains and pulls them toward him. Activating this ability a second time pulls Thresh to the enemy.
Thresh throws out a lantern that shields nearby allied Champions from damage. Allies can click the lantern to dash to Thresh.
Thresh's attacks wind up, dealing more damage the longer he waits between attacks. When activated, Thresh sweeps his chain, knocking all enemies hit in the direction of the blow.
A prison of walls that slow and deal damage if broken.
Runes
Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health.
After
Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield.
Your third attack against turrets deals bonus damage.
Whenever you gain a shield, your next basic attack against a champion deals bonus
After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
After taking damage from an enemy champion heal back some missing health over time.
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage.
Duration: 1.5s
Cooldown: 55s
Gain permanent max health when minions or monsters die near you.
Gain 5% Heal and Shield Power.
Heals and shields you cast or receive are 10% stronger on targets below 40% health.
Gain Armor and Magic Resist when receiving crowd control.
While Flash is on cooldown it is replaced by Hexflash.
Hexflash: Channel, then blink to a new location.
You get free boots at 12 min but you cannot buy boots before then. Each
Get some gold back when you purchase Legendary Items.
Upon reaching level 3, gain an Elixir of Avarice.
Upon reaching level 6, gain an Elixir of Force.
Upon reaching level 9, gain an Elixir of Skill.
Potions grant some restoration immediately.
Gain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max health and restores health.
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Bonus
For each different stat gained from items, gain one Jack stack. Each stack grants you
Gain bonus
Stat shards
+9 Adaptive Force (AD or AP — whichever helps more).
+10% Attack Speed.
+8 Ability Haste.
+9 Adaptive Force (AD or AP — whichever helps more).
+2% Move Speed.
+10–180 Bonus Health (based on level).
+65 flat Health.
+10% Tenacity and Slow Resist.
+10–180 Bonus Health (based on level).