Fighter · Tank
Warwick
the Uncaged Wrath of Zaun
Recommended Build
Patch 16.11 · Diamond+ Solo Queue · Updated 6/9/2026
51.8% wr in Top
Build path
- Boots any step
Plated Steelcaps1200 gold25 Armor45 Move SpeedPlating
Reduces incoming damage from Attacks by 10%.Plated Steelcaps64% pick · 55.4% wr - Item 1 2 options
Doran's Blade450 gold10 Attack Damage80 Health2.5% OmnivampDoran's Blade45% pick · 56.5% wr
Doran's Bow400 gold8 Attack Damage15% Attack Speed1.5% Omnivampor Doran's Bow32% pick · 45.5% wr
- Item 2 2 options
Blade of The Ruined King3200 gold40 Attack Damage25% Attack Speed10% Life StealMist's Edge
Attacks deala percentage of enemy's current Health asbonus physical damage On-Hit .Clawing Shadows
Attacking a champion 3 timesSlows them by 30% for 1 second.Blade of The Ruined King59% pick · 45.1% wr
Stridebreaker3300 gold40 Attack Damage25% Attack Speed450 HealthCleave
Attacks dealphysical damage to nearby enemies.Breaking Shockwave
Dealphysical damage andSlow nearby enemies by 35%.
Gain35% decaying Move Speed per champion hit for 3 seconds.or Stridebreaker26% pick · 61.1% wr
- Item 3 3 options
Experimental Hexplate3000 gold40 Attack Damage20% Attack Speed450 HealthHexcharged
Gain 30 Ultimate Ability Haste.Overdrive
After casting your Ultimate, gain% Attack Speed and% Move Speed for 8 seconds.Experimental Hexplate25% pick · 50.0% wr
Statikk Shiv3000 gold45 Attack Damage45 Ability Power30% Attack Speed4% Move SpeedElectrospark
YourEnergized Attacks fire chain lightning, applyingOn-Hit effects and dealingmagic damage to nearby targets.Electroshock
Basic Attacks grant extraEnergized stacks.or Statikk Shiv17% pick · 68.4% wr
Hullbreaker3000 gold40 Attack Damage500 Health4% Move SpeedSkipper
Every fifth Attack against champions and epic monsters dealsbonus physical damage , increased against Structures.Boarding Party
Nearby allied siege and super minions gainArmor andMagic Resist .or Hullbreaker13% pick · 66.7% wr
- Item 4 2 options
Death's Dance3300 gold60 Attack Damage50 Armor15 Ability HasteIgnore Pain
A percentage of damage taken is dealt to you over 3 seconds instead.Defy
When a champion that you damaged within 3 seconds dies, cleanseIgnore Pain's remaining damage and restoreHealth over 2 seconds.Death's Dance39% pick · 70.4% wr
Sterak's Gage3200 gold400 Health20% TenacityThe Claws that Catch
Gainbonus Attack Damage .Lifeline
Taking damage that would reduce your Health below 30% grants adecaying Shield for 4.5 seconds.or Sterak's Gage10% pick · 57.1% wr
Most-built legendary at each step (purchase order).
Summoner spells
Teleports you a short distance toward your cursor.
Gain a brief Shield.
Skill order
— what to level whenWarwick lunges forward and bites his target, dealing damage based on their maximum health and healing for damage dealt.
Warwick senses enemies below 50% health, gaining Move Speed toward and attack speed against them. When they fall below 25% health, he frenzies and these bonuses triple.
Warwick gains damage reduction for 2.5 seconds. At the end, or if re-activated, he howls, causing nearby enemies to flee for 1 second.
Warwick leaps in a direction (scaling with his bonus Move Speed), suppressing the first champion he collides with for 1.5 seconds.
Runes
Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions.
Attacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal
Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Killing a target heals you.
Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Deal more damage to low health enemy champions.
Deal more damage to high health enemy champions.
Deal more damage to champions while you are low on health.
Your third attack against turrets deals bonus damage.
Whenever you gain a shield, your next basic attack against a champion deals bonus
After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
After taking damage from an enemy champion heal back some missing health over time.
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage.
Duration: 1.5s
Cooldown: 55s
Gain permanent max health when minions or monsters die near you.
Gain 5% Heal and Shield Power.
Heals and shields you cast or receive are 10% stronger on targets below 40% health.
Gain Armor and Magic Resist when receiving crowd control.
Stat shards
+9 Adaptive Force (AD or AP — whichever helps more).
+10% Attack Speed.
+8 Ability Haste.
+9 Adaptive Force (AD or AP — whichever helps more).
+2% Move Speed.
+10–180 Bonus Health (based on level).
+65 flat Health.
+10% Tenacity and Slow Resist.
+10–180 Bonus Health (based on level).