Fighter · Assassin
Yasuo
the Unforgiven
Recommended Build
Patch 16.11 · Diamond+ Solo Queue · Updated 6/9/2026
50.6% wr in Mid
Build path
- Boots any step
Berserker's Greaves1100 gold25% Attack Speed45 Move SpeedBerserker's Greaves72% pick · 48.9% wr - Item 1 3 options
Doran's Bow400 gold8 Attack Damage15% Attack Speed1.5% OmnivampDoran's Bow63% pick · 52.8% wr
Doran's Shield450 gold110 HealthEnduring Focus
Restore4 Health every 5 seconds.
After taking damage from a champion, restoreHealth over 8 seconds.Helping Hand
Attacks deal5 bonus physical damage to minions.or Doran's Shield22% pick · 44.8% wr
Doran's Blade450 gold10 Attack Damage80 Health2.5% Omnivampor Doran's Blade14% pick · 53.1% wr
- Item 2 3 options
Blade of The Ruined King3200 gold40 Attack Damage25% Attack Speed10% Life StealMist's Edge
Attacks deala percentage of enemy's current Health asbonus physical damage On-Hit .Clawing Shadows
Attacking a champion 3 timesSlows them by 30% for 1 second.Blade of The Ruined King43% pick · 49.6% wr
Kraken Slayer3000 gold45 Attack Damage40% Attack Speed4% Move SpeedBring It Down
Every third Attack dealsbonus physical damage On-Hit , increased based on their missing Health.or Kraken Slayer36% pick · 50.0% wr
Phantom Dancer2650 gold65% Attack Speed25% Critical Strike Chance10% Move SpeedSpectral Waltz
BecomeGhosted .or Phantom Dancer17% pick · 55.8% wr
- Item 3
Immortal Shieldbow3000 gold55 Attack Damage25% Critical Strike ChanceLifeline
Taking damage that would reduce your Health below 30% grants aShield for 3 seconds.Immortal Shieldbow78% pick · 53.0% wr
- Item 4 3 options
Infinity Edge3500 gold75 Attack Damage25% Critical Strike Chance30% Critical Strike DamageInfinity Edge52% pick · 58.2% wr
Mortal Reminder3000 gold35 Attack Damage30% Armor Penetration25% Critical Strike ChanceGrievous Wounds
Dealing physical damage applies40% Wounds to enemy champions for 3 seconds.or Mortal Reminder20% pick · 46.7% wr
Lord Dominik's Regards3300 gold35 Attack Damage35% Armor Penetration25% Critical Strike ChanceGiant Slayer
Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.or Lord Dominik's Regards10% pick · 54.8% wr
Most-built legendary at each step (purchase order).
Summoner spells
Slows target enemy champion and reduces their damage dealt.
Teleports you a short distance toward your cursor.
Skill order
— what to level whenThrusts forward, damaging all enemies in a line.
On hit, grants a stack of Gathering Storm for a few seconds. At 2 stacks, Steel Tempest fires a whirlwind that knocks Airborne.
Steel Tempest is treated as a basic attack and scales with all the same things.
Creates a moving wall that blocks all enemy projectiles for 4 seconds.
Dashes through target enemy, dealing magic damage. Each cast increases subsequent dash's damage, up to a max amount.
Cannot be re-cast on the same enemy for a few seconds.
If Steel Tempest is cast while dashing, it will strike as a circle.
Blinks to an
For a moderate time afterwards, Yasuo's critical strikes gain significant Bonus Armor Penetration.
Runes
Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions.
Attacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal
Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Killing a target heals you.
Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Deal more damage to low health enemy champions.
Deal more damage to high health enemy champions.
Deal more damage to champions while you are low on health.
Your third attack against turrets deals bonus damage.
Whenever you gain a shield, your next basic attack against a champion deals bonus
After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
After taking damage from an enemy champion heal back some missing health over time.
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage.
Duration: 1.5s
Cooldown: 55s
Gain permanent max health when minions or monsters die near you.
Gain 5% Heal and Shield Power.
Heals and shields you cast or receive are 10% stronger on targets below 40% health.
Gain Armor and Magic Resist when receiving crowd control.
Stat shards
+9 Adaptive Force (AD or AP — whichever helps more).
+10% Attack Speed.
+8 Ability Haste.
+9 Adaptive Force (AD or AP — whichever helps more).
+2% Move Speed.
+10–180 Bonus Health (based on level).
+65 flat Health.
+10% Tenacity and Slow Resist.
+10–180 Bonus Health (based on level).