Support · Mage
Yuumi
the Magical Cat
Recommended Build
Patch 16.11 · Diamond+ Solo Queue · Updated 6/9/2026
45.0% wr in Support
Build path
- Boots any step
Ionian Boots of Lucidity900 gold10 Ability Haste45 Move SpeedIonian Insight
Gain 10 Summoner Spell Haste.Ionian Boots of Lucidity100% pick · 100.0% wr - Item 1 3 options
Ardent Censer2200 gold45 Ability Power10% Heal and Shield Power125% Base Mana Regen4% Move SpeedSanctify
Healing or Shielding an ally enhances you both for 6 seconds, granting25% Attack Speed and20 magic damage On-Hit .Ardent Censer33% pick · 53.2% wr
Moonstone Renewer2200 gold25 Ability Power200 Health20 Ability Haste125% Base Mana RegenStarlit Grace
Healing or shielding an ally chains the effect to another ally (excluding yourself),healing 30% orshielding 35% of the original amount.or Moonstone Renewer18% pick · 41.2% wr
Echoes of Helia2200 gold35 Ability Power200 Health20 Ability Haste125% Base Mana RegenSoul Siphon
Gain 30% of pre-mitigation damage dealt to champions as Soul Charges. Healing or Shielding an ally consumes allSoul Charges to restoreHealth .or Echoes of Helia18% pick · 38.2% wr
- Item 2 3 options
Moonstone Renewer2200 gold25 Ability Power200 Health20 Ability Haste125% Base Mana RegenStarlit Grace
Healing or shielding an ally chains the effect to another ally (excluding yourself),healing 30% orshielding 35% of the original amount.Moonstone Renewer30% pick · 55.3% wr
Mikael's Blessing2300 gold250 Health100% Base Mana Regen12% Heal and Shield Power15 Ability HastePurify
Remove all crowd control debuffs (excludingAirborne andSuppression ) from an ally champion and restore100 - 250 Health .or Mikael's Blessing19% pick · 44.8% wr
Ardent Censer2200 gold45 Ability Power10% Heal and Shield Power125% Base Mana Regen4% Move SpeedSanctify
Healing or Shielding an ally enhances you both for 6 seconds, granting25% Attack Speed and20 magic damage On-Hit .or Ardent Censer17% pick · 42.3% wr
- Item 3 3 options
Knight's Vow2300 gold200 Health40 Armor10 Ability Haste100% Base Health RegenSacrifice
While near yourWorthy ally, take 14% of the damage they receive andheal for 12% of the damage they deal to champions.Pledge (0s)
Designate an ally asWorthy .Knight's Vow21% pick · 56.3% wr
Mikael's Blessing2300 gold250 Health100% Base Mana Regen12% Heal and Shield Power15 Ability HastePurify
Remove all crowd control debuffs (excludingAirborne andSuppression ) from an ally champion and restore100 - 250 Health .or Mikael's Blessing21% pick · 75.0% wr
Moonstone Renewer2200 gold25 Ability Power200 Health20 Ability Haste125% Base Mana RegenStarlit Grace
Healing or shielding an ally chains the effect to another ally (excluding yourself),healing 30% orshielding 35% of the original amount.or Moonstone Renewer18% pick · 50.0% wr
- Item 4 3 options
Mikael's Blessing2300 gold250 Health100% Base Mana Regen12% Heal and Shield Power15 Ability HastePurify
Remove all crowd control debuffs (excludingAirborne andSuppression ) from an ally champion and restore100 - 250 Health .Mikael's Blessing20% pick · 100.0% wr
Knight's Vow2300 gold200 Health40 Armor10 Ability Haste100% Base Health RegenSacrifice
While near yourWorthy ally, take 14% of the damage they receive andheal for 12% of the damage they deal to champions.Pledge (0s)
Designate an ally asWorthy .or Knight's Vow15% pick · 66.7% wr
Moonstone Renewer2200 gold25 Ability Power200 Health20 Ability Haste125% Base Mana RegenStarlit Grace
Healing or shielding an ally chains the effect to another ally (excluding yourself),healing 30% orshielding 35% of the original amount.or Moonstone Renewer15% pick · 100.0% wr
Most-built legendary at each step (purchase order).
Summoner spells
Slows target enemy champion and reduces their damage dealt.
Restores Health and grants Move Speed to you and target allied champion.
Skill order
— what to level whenYuumi fires a missile, dealing damage and slowing first target hit. It deals bonus damage and an enchanced slow if it takes at least 1.35 seconds to get to its target. While on her Best Friend, the slow is always enhanced and grants bonus On-Hit damage to her ally.
While Attached, the missile can be controlled with your cursor for a brief period.
Yuumi dashes to a target ally, becoming untargetable from everything except turrets. While on her Best Friend, she gains Heal & Shield Power and grants her Ally On-Hit healing.
Shields Yuumi and boosts Move Speed and Attack Speed. If she's attached, she passes it to her ally instead.
Yuumi channels five waves that damage enemies and heal allies. Yuumi can move, attach, and cast Zoomies! while channeling. While on her Best Friend, this spell also follows her mouse.
Runes
Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
Damaging a champion with an ability hurls a damaging comet at their location.
Dealing 25% of a champion's maximum health grants a burst of
Damaging a champion with an ability burns them over time.
Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown.
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.
After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
After casting a Summoner Spell, gain a short
Gain bonuses upon reaching the following levels:
Level 5: +5
Level 8: +5
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
All
While above 70% health, gain extra
Your first damaging ability hit every 10s burns champions.
Gain
Gain increasing amounts of AD or AP,
Your third attack against turrets deals bonus damage.
Whenever you gain a shield, your next basic attack against a champion deals bonus
After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
After taking damage from an enemy champion heal back some missing health over time.
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage.
Duration: 1.5s
Cooldown: 55s
Gain permanent max health when minions or monsters die near you.
Gain 5% Heal and Shield Power.
Heals and shields you cast or receive are 10% stronger on targets below 40% health.
Gain Armor and Magic Resist when receiving crowd control.
Stat shards
+9 Adaptive Force (AD or AP — whichever helps more).
+10% Attack Speed.
+8 Ability Haste.
+9 Adaptive Force (AD or AP — whichever helps more).
+2% Move Speed.
+10–180 Bonus Health (based on level).
+65 flat Health.
+10% Tenacity and Slow Resist.
+10–180 Bonus Health (based on level).