Mage
Zoe
the Aspect of Twilight
Recommended Build
Patch 16.11 · Diamond+ Solo Queue · Updated 6/9/2026
53.2% wr in Mid
Build path
- Boots any step
Sorcerer's Shoes1100 gold12 Magic Penetration45 Move SpeedSorcerer's Shoes50% pick · 49.7% wr - Item 1
Doran's Ring400 gold18 Ability Power90 HealthDrain
Restore1 Mana every second, increased to2 Mana per second for 5 seconds after dealing damage to an enemy champion. If you can't gain Mana,heal for 45% of this value instead.Helping Hand
Attacks deal5 bonus physical damage to minions.Doran's Ring100% pick · 53.2% wr
- Item 2
Luden's Echo2750 gold100 Ability Power600 Mana10 Ability HasteEcho
Damaging Abilities fire 6 Echoes that dealbonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.Luden's Echo73% pick · 52.8% wr
- Item 3 3 options
Lich Bane2900 gold100 Ability Power6% Move Speed10 Ability HasteSpellblade
After using an Ability, your next Attack dealsbonus magic damage On-Hit .Lich Bane31% pick · 50.5% wr
Shadowflame3200 gold110 Ability Power15 Magic PenetrationCinderbloom Magic andtrue damage Critically Strike enemies below 40% Health, dealing 20% increased damage.or Shadowflame23% pick · 50.0% wr
Imperial Mandate2400 gold65 Ability Power15 Ability Haste150% Base Mana RegenControl
Gain 15 Ability Haste for your abilities withImmobilizing effects.Command
OnImmobilizing an enemy champion, mark them as 6%Vulnerable for 4 seconds.or Imperial Mandate12% pick · 66.7% wr
- Item 4 3 options
Rabadon's Deathcap3500 gold130 Ability PowerMagical Opus
Increases your totalAbility Power by 30% .Rabadon's Deathcap28% pick · 58.9% wr
Horizon Focus2700 gold75 Ability Power25 Ability HasteHypershot
Dealing Ability damage to champions at 600 range or greaterReveals them for 6 seconds.Focus
WhenHypershot is triggered,Reveal all other enemy champions within 1400 range of them for 3 seconds.or Horizon Focus17% pick · 72.7% wr
Zhonya's Hourglass3250 gold105 Ability Power50 ArmorTime Stop
EnterStasis for 2.5 seconds.or Zhonya's Hourglass15% pick · 63.3% wr
Most-built legendary at each step (purchase order).
Summoner spells
Teleports you a short distance toward your cursor.
Deals true damage over time to target enemy champion and reduces healing effects on them for the duration.
Skill order
— what to level whenZoe fires a missile that she can redirect in flight. Deals more damage the longer it flies in a straight line.
Zoe can pick up the remnants of enemy summoner spell and active item casts and cast them once herself. Whenever she casts a summoner spell, she gains 3 missiles that fire at the nearest target.
Causes the target to become drowsy, then fall asleep. While asleep, the target's Magic Resist is reduced. The first source of damage that breaks the sleep is doubled, up to a cap.
Blink to a nearby position for 1 second. Then blink back.
Runes
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus
Damaging a low health champion inflicts
Gain a large amount of Attack Speed and
Deal bonus true damage to enemy champions with
Heal when you damage an enemy champion.
Damaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth.
On a long Cooldown, automatically sense a nearby untracked and unseen ward, tracking it for the team.
Level 11: Also reveal the ward for 10s.
Collect 1 memento on champion
Gain 6 Trinket Haste for each collected.
Your wards in the enemy jungle are
Level 9: Wards in the river are also
Unique
Unique
Unique
Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown.
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.
After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
After casting a Summoner Spell, gain a short
Gain bonuses upon reaching the following levels:
Level 5: +5
Level 8: +5
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
All
While above 70% health, gain extra
Your first damaging ability hit every 10s burns champions.
Gain
Gain increasing amounts of AD or AP,
Stat shards
+9 Adaptive Force (AD or AP — whichever helps more).
+10% Attack Speed.
+8 Ability Haste.
+9 Adaptive Force (AD or AP — whichever helps more).
+2% Move Speed.
+10–180 Bonus Health (based on level).
+65 flat Health.
+10% Tenacity and Slow Resist.
+10–180 Bonus Health (based on level).